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Thanks! Initially I wanted the whole area to be either endless or a looping map with the water place be picked randomly and available only after certain time/distance travelled. However I thought this would be somehow frustrating since if player chose the wrong direction at the beginning it would take too much time to get to the place. So now the map and all locations are hardcoded. And, yes, the tool is actually there and it is main purpose it to make the gameplay little longer.