this is quite an addictive game!
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Thanks! Initially I wanted the whole area to be either endless or a looping map with the water place be picked randomly and available only after certain time/distance travelled. However I thought this would be somehow frustrating since if player chose the wrong direction at the beginning it would take too much time to get to the place. So now the map and all locations are hardcoded. And, yes, the tool is actually there and it is main purpose it to make the gameplay little longer.
Most of them come from Library of Congress as part of Heritage Documentation Process, not only they are hi-res but also free.
here's an example: http://www.loc.gov/pictures/item/ny0378.photos.119727p/resource/
Couple of years ago I played Cinco Paus but were put off by lack of English translation. Just recently I tried again and was pleasantly surprised to find German language. That helped a little but not much, yet I was able to start. CP's got a steep learning curve. It somehow reminded me of initial 868-hack experience where my first great achievement was to just complete all sectors. Played some more and with time I started playing for points. Same goes with Cinco Paus, once you get familiar with all the rules it's not that hard and even entertaining. I must also confess I cracked the exe and replaced original texts with ones from Google translate. Yes, I know this is a blasphemy. But after Corrypt and 868 I feel like its a right thing to do.
The heavy sword stuck in stone deals larger damage so you should eventually beat the demon, especially if combined with the jumping attack. This combo does doubles damage added on top of the one from the stone sword.
If you still can't - try playing at the 'too easy' difficulty setting. If all this fails use quick saves.
Very glad you liked the story and game. Hope you will slay the beast.
Now I recall that after picking up the phone the screen actually did fade to black and game was closed afterwards. Maybe I am old fashioned but I find it quite confusing to game to close on in-game and not menu driven event. Regardless - it was fun to experience the anticipation. Will look forward to your next projects.