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(+1)

Hi, thank you very much! You just made my day!

"I really loved what you did with the card as a weapon, the animations, and the audio!"
Thank you! I probably spend most of the time on the card and levels generation and I'm very happy with how the bullet system works (and looks).

"I would love to see some difference between levels"
Me too. I have plans to tweak the level generation so that every level have different proportions of the platforms (already planned on paper). There are however subtle differences between levels already:
1. When you touch a platform, there is a timer that triggers the platform to fall down. It starts with 3 second on level 1. Every few levels the time is shorter. At level 10 you have only 1 second to escape the platform before it falls.
2. Everytime you fall, the level layout is generated again and it can be quite different each time - there still a lot that can be added here though.

"and I would like to know where the level ends"
Level is generated indefinitely or until you gain enough experience to "Press E" and lvl up.
Each time you level up you advance to the next level. Each time you advance to next level the big island with a lighthouse (on the left) will get a little closer to the player. Once you get to level 11 you will be able to reach the island/lighhouse and finish the game.
It should take around 20 minuts to get to that point.

Thank you for playing my game and let me know if you have any other questions!

(+1)

Nice to hear you gonna keep working on this game! I think it has tons of potential in the game industry!

If you decide to keep the experiance to proceed the next level consider a experience bar ;) 

(+1)

Thank you!

Now I understand what you meant with the level ending. There is a progress bar already. The whole card is a progress bar. It gets filled with orange bar the closer you get to 100%. It's probably my bad that I didn't choose more distinct color but I wanted to stick to the color palette. The alternative to orange was dark blue, which I've tested. It looked good but slightly too agressive. In the end it might have been a better choice because that one would be probably more noticable. I will definitelly change it in the future and will add that to current game's description. Thank you again!

Btw, if you want, you can quickly check how the progress bar works by looking at 0:30 of the below video (focus on the card).


Ohh i totally missed the experience on the card....i was too obsessed with killing those knights haha.

Overall as i said before great job with the game ;) I have it on my pc probably would test it again now that i know how it works!

(+1)

Glad to hear that :)
I wished for few additional days to include a better tutorial (the one there is was a last minute addition) and a menu with graphic options as the current one was also made (literally) a moment before uploading the game.
Thank you again, because of your feedback I was able to add a lot of useful information/explanation to the game's homepage.

It's never too late ... this jam was just the "intro" to collect knowledge ;)