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I got assigned this for round 3 of the IGMC. First, congrats on getting to round 3! 

First I should start this off by saying I've never played Pokeman in my life. Pokeman was a thing when I was a teen so I passed by on it and have never played the games. I post that as I feel like you were going for a monster collecting feel here, but as someone who did not play the games I feel some things need to be better explained. 

For instance, the entire system feels too random. You can spend $$$ to buy monsters, get 3 then go to a battle system against others. I managed to win rounds 1 and 2, then got to round 3 where they had monsters that were so fast they went like 4x to my once and one shotted me. As it is, it felt really oddly balanced to go suddenly from hey I'm managing to getting mopped with no chance in one battle. 

I feel you should have an option to slowly introduce the mechanics to the player. I think I may have done better if I had played Pokeman games and such, and kinda feel like this was designed assuming the player has played those games before. Be careful with that as you should never assume that of the audience. 

Small little detail too: The tournament is not round robin, its single elimination. Round robin you play everyone once, so round 3 can't be the final round out of 7 players. Just a side note as I teach math so it stood out to me.

Overall it is a neat idea, but needs to add more to introduce new players to these kind of games. And maybe more gradual balancing so that it doesn't go from round 2 I win to round 3 not a chance.

Thanks for the feedback! I didn't think so many people would compare this to pokemon when the inspiration was actually a Yu-Gi-Oh side story hahaha. I definitely think a better tutorial is needed and I'll be streamlining/improving that for the commercial release.

I definitely need to add a support sub monster class to introduce more balancing options like poison/sleep/blinding, ect. Another note is the overall range/speed of mons. I definitely made the Epics slightly... too epic, if you'll forgive the word choice.

I did want an overall easier vibe with a more difficult round 3 but it looks like I overdid it. I'm hoping fixing the RNG and adding the support mons will be more helpful.

Out of curiosity have you played Fire Emblem type games before? I've noticed a divide in player experience with people familiar/vs not familiar with this title and am curious about your own take on the strategic rpg combat.

Also thanks for the single elimination comment! I completely forgot what kind of tourney this technically was.... and just hoped no one would notice xD

Actually I have played Fire Emblem. Might be why I did get past rounds 1 and 2 as I was able to figure out the battle system pretty fast from that.

Ha! I am probably the only one who would notice just because in one of my classes we teach math for figuring out tournaments and tournament setups. Mainly wanted to pass it along in case someone else catches it later. 

AH got it!! That does make a lot of sense. Thanks again! Any idea when the big results come out? I don't expect to place myself but was curious how many rounds there are.

Your feedback was critical to me being able to make a LOT of improvements to the newest demo version! I hope one day you'll consider giving it another try and/or checking out the kickstarter!