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(1 edit)

I will have to have a look into that, i remember not using hdri for the game because you had to use deferred rendering for it, im currently using forward rendering which allows me to use hardware 8x msaa so im not even sure if i can save out hdri


Disadvantages of HDR

  • Uses floating point render textures  (rendering is slower and requires more VRAM)
  • No hardware anti-aliasing support (but you can use an Anti-Aliasing post-processing effect to smooth out the edges)
  • Not supported on all hardware

https://docs.unity3d.com/Manual/HDR.html

Firstly, this a cool little game, 

and impressive

I tried recreating a scene of the same magnitude in iClone 6 and just kept crashing it!!!

and Unreal Editor,   well    lets just not go there  ..

sadly Unity and I never got along well but I love stuff people make with it, I cannot code I just play with pretty 3D models I mostly buy from DAZ 3D 

anyway on this topic, 

I hope the OP does not mind, I did not want to litter your forum with threads on the same thing

I don't mind if it is just a spherical 360 render but it would need to be a big resolution for a snapshot if I wanted to use it for a render background

i can create my own HDRi in Picturenaut if needed 

but my favourite 3D softwares Carrara and Octane render will use any image for IBL anyway just being able to save that camera view would be cool in itself even to just do 360 images for facebook.

I can also then use Shadowplay and the Google 360 metadata injector to create little VR movies

anyway keep up the good work, I don't need to put models in or export anything as know from my experience with other software what a PITA that is, compositing tools is what I desire, anything to mask and add BG transparency is great.

Hey Wendy

I think i saw your videos :) very creative

So i doubt i can do HDRI as i mentioned earlier, but a 360 shouldn't be too hard.

I will add it to my list and see what i can do.

I only have made shadowplay captures so far, just got it but do intend compositing some 3D characters into fixed camera shots, sadly my vacation is over back to work Sunday so my CGI fun will be less frequent.