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(1 edit) (+1)

Tiagox I must point out that there are issues with the orb sidequest now as i can't find a point where it doesn't say "there is no reason to be taking this path"  & the blacksmith isn't there to invoke progression, I spent half an hour to try out every way to access it now in 9.0 with the help of the debug window & I can't find a time when the blacksmith is there. There is no way to obtain the mithril gear or explore any of the snow area if the player didn't carry over files with the area unlocked & gear bought already,

Edit: also neither the talking donkey & Mappi village sidequests appear on the board at any time now.

That's really weird! Sorry you had this issue.

You need to talk to the actual Eastwall blacksmith (the guy  at the back with the forge), not his apprentice (the one on the counter). In order for the quest to progress, you need to have at least one mysterious orb in your inventory (either from chapter 4's dungeon, from the area behind the kobold king or from the lake monster quest) and having heard the password from the mysterious guy (either on chapter 4 or by completing the lake monster quest).

This is a really complex  quest that ties up with several others and may be progressed in quite a number of ways, so it's possible I messed up somewhere. If that's the case, I'm really sorry! ;-;

Also, the debug window will only advance you through the main quest. You still need to do all the side quests yourself, so using it shouldn't do any good in this case.

I'll check again all the quest flags, but for now what I can tell you is that the donkey sidequest becomes available at the end of chapter 6, right before you pay the receptionist. (If it doesn't show up, either advancing to chapter 7 or reentering the guild building should do it).  And for the lake monster quest only becomes available after you have both the donkey siquest and chapter 7 at the stage you have to pay the receptionist.

I hope that helps!

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I meant to send this 16 hours after you replied bu there was a blackout the very moment before I hit send :(


The blacksmith himself is gone & never reappears at any point in any playthrough in V0.9.0 & the donkey quest never appears on the board.   (this is kind of a deja-vu callback of the invisable box preventing progression in chapter 5 again in a way ๐Ÿ˜…)

I have now at this point in time seen the message at the end of chapter 9 & wonder if you removed the blacksmith on purpose since you said you might make it a sequel to the story.

I can now say I have learned how to carry over game files manually on pc now because of this game ๐Ÿ˜…๐Ÿ™‚.

I think I'm going to try starting a new playthrough for myself when I get time with the V0.7.0 launcher to grind & buy all 3 rings & the elemental cloak, then copy those files to a V0.8.0 launcher for the mithril gear & access to the mountains, then copy those files over to the version 0.9 launcher so I have a op playthrough to continue from just for myself since Jeane & Mao seem noticeable less powerful now without the mithril gear against enemies in the late game that aren't encountered while backtrack grinding.

Was the second mountain area blocked off by the bird man implemented in the update ๐Ÿ™‚?

I swear the kobolds soaked up a lot more damage before as when I faced them recently as they individually died a lot more easily than when I did before when each party member was 2 levels higher & had better gear. ๐Ÿ˜–

 
P.S. over the span of 5 different playthroughs from start to whatever the latest available chapter when the game was only in 0.7.0 to now I have spent easily over 50 hours of playtime relishing this masterpiece โ™ก.

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Oh gosh I'm sorry you went through all that ๐Ÿ˜ญ

The blacksmith shouldn't have states that cause him to disappear or be teleported somewhere else on the map or anything. He is supposed to be there at all times. I'm gonna check again. There's always a small thing that somehow gets away lol

(Btw the sequel thing is already the mithril/Huyuchi village thing, as well as most side quests. Since I don't plan on releasing a sequel to the game, I'm taking ideas I was saving for the novel's sequel and using them on side content for the game xD)

Also, the path the bird guy is blocking isn't available yet. It's gonna be part of Huyuchi village's second quest, which I'll release along with chapter 12.

As for the kobolds, honestly I can't remember when I last tweaked their stats lol. That said, all damage calculations have a 20% variance so it's hard to tell if anything changed or it was just RNG.

Either way, I'm happy you're enjoying my little game that much despite my terrible programming! (T_T)<3

Thank you and I hope you stick around to the end!

Edit.: I found the issue! The smith was supposed to have 2 states, one before you do the Huyuchi Village quest, and one after. But somehow I deleted his first state and replaced it with a copy of the second, so I had to copy the files from a previous version and merge them together! I've no idea how I managed to mess up that badly, but I did lmao. I'm so sorry! I'm uploading v0.9.1 with the fix now!