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Seanlucidity

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A member registered Jun 07, 2022 · View creator page →

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(1 edit)

So I confirmed the existance of the bug before started 2 new games that used the debug mirror and made a save of the progress. Now all my saves are receiving exp correctly, displaying both the total exp for each character increases, and the exp value to the next level decreases.

I'm certain that the total exp value displayed would decrease after each fight as i just assured myself a half hour ago, but now I'm unsure if the remaining exp display beneath it was or wasn't working properly previously. :/

I didnt get to check if i could go back down levels but I guess my weird problem is fixed now, and I now know a solution, despite not being able to fully locate the cause. ¯\_(••)_/¯ I believe strange interaction with the bed is involved because when I first came into contact with it, I interacted twice in a row by mistake (because I'd been farming herbs), turning it day again faster than it should have been able to.

If my problem couldn't be undone I planned on grinding for herbs in Hyuchi or Jack & William's cave and only participating boss fights to minimize exp loss, but now I don't have to. :)

 Thank you Tiagox for reading my comment and informing me on how visual character disablement works. :) 

The quantum table was a table model that you've (edit: mostly) progressed from using which filled a whole tile, existing on the edge of the Peccora mansions interior map, that I referred to in my first comment about 2 years ago. :)

You removed it in the update of the furnishings of Peccora mansion & removal of the invisible obstacle in the chapter 5 cutscene. It was a joke from quite a while ago. 😅

Hello tiagox :) I recently found time to invest in playing a new game starting in the web version of 1.0.5 . At this point made it to level 11 for all 3 main party members & lvl 10 for Shida, at the chapter entry of the graveyard is reallowed. I have beat each boss through grinding

(Minor locations & chp 11 spoilers below) 

I found a greatly impactful bug that carries over save files that is triggered somewhere between obtaining the spirit severin and talking to the gravedigger. I believe entering the bed to change day to night may be involved, or be the bug trigger itself. --- The bug is that any exp gained is subtracted from all characters --- for the respective value to each individual character, that should have been positive, after (any) combat.

I noticed the bug and have experimented with it for a few hours prior to submitting this comment. I believe it may have occured on my prior play session this week without me noticing as the experience values in the character statuses were confusing me /didn't seem right, as I was grinding :') (I lost exp and only benefited items) on my way-out of Sirsui village and the Cliffside passage. 

(The bug may have also occured somewhere around visiting the house of rest or after having the friendly match.)

(It is of note that my Shida was equipped with an attentive goggles and received their own respective exp for each battle (in negative.))


If occured once in a playthrough (I'm not sure if this is only true if in possession of a savefile containing proof of the bug.) this bug can affect older save files from all chapters, such as from chapter 5 "spice and a warg".

I theorize the bug may potentially stop a new/fresh game, made with the new_game button {on the same device, without clearing all saves}, from ever receiving exp. 

I am unsure, as i have not experimented if; the debug mirror's given experience based on chapters will be dealt/received by the characters as positive values, if going back down a level is possible, or acheiving negative experience.


Sorry if I created a lot more development work needed on this game for you when you were close to finishing it. :(

I appreciate the commitment you've made to this project and your time taken to interact with your community. 

P.s. the Peccora mansion quantum table will be remembered :)

I found an even worse bug concerning the swamp, once you enter you can't come back, "lets hurry up and rescue jean (and mulach)" when you try to leave.
The people are in their thanking state & the diary is working just to let you know.

The detail with Mulach's wanted poster is a nice touch. ;-;

I thought Jeane was reacting that way at the door because that might have been where the church took her but instead it was her residence.

the quest that allows you to obtain the 4th mysterious orb is bugged  as such that it doesn't appear in the guild as a quest (the Mappi village chiefs orb)

I'm curious as to what would happen if you used Cindy's incense in the Skam'mer fight.

There are several places where you can walk over counters now such as the hyuchi alchemist.

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a minor thing I found out is that if you don't push the boulder you can go back to the swamp & if you knock on the door the spider fight again re-triggers, I discovered this while thinking about how you sometimes add secret loot usually after completing an area.

I thought about how this could be used to grind exp, but I ended up having to pay the guild staff member twice.

I don't feel that this has to be patched as once you push the boulder into the water you can't come back to the swamp.

Also I changed my itch profile to the image of Shida blushing ♡.

P.S. I don't know if I cropped the image well 😅

I meant to send this 16 hours after you replied bu there was a blackout the very moment before I hit send :(


The blacksmith himself is gone & never reappears at any point in any playthrough in V0.9.0 & the donkey quest never appears on the board.   (this is kind of a deja-vu callback of the invisable box preventing progression in chapter 5 again in a way 😅)

I have now at this point in time seen the message at the end of chapter 9 & wonder if you removed the blacksmith on purpose since you said you might make it a sequel to the story.

I can now say I have learned how to carry over game files manually on pc now because of this game 😅🙂.

I think I'm going to try starting a new playthrough for myself when I get time with the V0.7.0 launcher to grind & buy all 3 rings & the elemental cloak, then copy those files to a V0.8.0 launcher for the mithril gear & access to the mountains, then copy those files over to the version 0.9 launcher so I have a op playthrough to continue from just for myself since Jeane & Mao seem noticeable less powerful now without the mithril gear against enemies in the late game that aren't encountered while backtrack grinding.

Was the second mountain area blocked off by the bird man implemented in the update 🙂?

I swear the kobolds soaked up a lot more damage before as when I faced them recently as they individually died a lot more easily than when I did before when each party member was 2 levels higher & had better gear. 😖

 
P.S. over the span of 5 different playthroughs from start to whatever the latest available chapter when the game was only in 0.7.0 to now I have spent easily over 50 hours of playtime relishing this masterpiece ♡.

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Tiagox I must point out that there are issues with the orb sidequest now as i can't find a point where it doesn't say "there is no reason to be taking this path"  & the blacksmith isn't there to invoke progression, I spent half an hour to try out every way to access it now in 9.0 with the help of the debug window & I can't find a time when the blacksmith is there. There is no way to obtain the mithril gear or explore any of the snow area if the player didn't carry over files with the area unlocked & gear bought already,

Edit: also neither the talking donkey & Mappi village sidequests appear on the board at any time now.

I noticed you also decreased the kobolds health in the update because of the quest, i think? they have around 900hp now right? before the update I remember them soaking up around 1500 damage points each.

remember to focus on yourself as well as your project ♡.

So is the power_ring, protection_ring, & philosopher's_ring not meant to be obtainable anymore unless they are setout along the path of the story?

The accessories shop menu looks rather plain & empty now. I noticed the cloth bandana in place of the witches hat that is now bound upon Liannas head.

The broken bridge area's looking great. I see you've upgraded the seats in the mansion & removed the table. The master seat does look a bit small now, perhaps its graphics could be enlarged.

The void table shall be remembered.

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(Spoilers for players) Hi! I love your game, I started playing >1month ago, I play from the newgrounds browser version, I just brute forced & wrote down a cheat code for your mythril mountain puzzle 😅pls don't change it when the village is eventually added.

 I see what you mean by the flame_rag being super bugged, there's now a stack of 2 N/A items in its place after beating chapter 1, I'm about to start chapter 5 so I don't know if cindy can use it yet. 

There's a table that's supposedly in the Peccora mansions walls, in the bottem right corner of the darkness to be specific, I find this accidental quantum table amusing :D

I'm glad the box interrupting the cutscene is gone on the Ng version.

Edit 1: it's only gone if you use the debug window in the latest update if you immediately make a new game

Edit 2((.2) I changed this edit after it deleted it because I switched to a dif tab to test this.) It is passable from that point if you open the starting page from the game link in ng and then proceed the way I said the first time. (I saved the browser launcher before you fixed this in the favourite folder, it's still able to open newly made playthrough saves but it reverts them to the previous submission version       (-_-') . ) 

Edit 3: very happy I didn't lose a 2nd 6-8h playthrough 😊 sorry for my long rambling, I hope someone finds the first 2 edits I made useful if they have an intact save before chapter 5 if they did the same as me, (they just need to boot up from the most recent release)

You should feel proud of yourself for this wonderful game & any people you teamed with to develope it ♡.