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(+1)

I meant to send this 16 hours after you replied bu there was a blackout the very moment before I hit send :(


The blacksmith himself is gone & never reappears at any point in any playthrough in V0.9.0 & the donkey quest never appears on the board.   (this is kind of a deja-vu callback of the invisable box preventing progression in chapter 5 again in a way ๐Ÿ˜…)

I have now at this point in time seen the message at the end of chapter 9 & wonder if you removed the blacksmith on purpose since you said you might make it a sequel to the story.

I can now say I have learned how to carry over game files manually on pc now because of this game ๐Ÿ˜…๐Ÿ™‚.

I think I'm going to try starting a new playthrough for myself when I get time with the V0.7.0 launcher to grind & buy all 3 rings & the elemental cloak, then copy those files to a V0.8.0 launcher for the mithril gear & access to the mountains, then copy those files over to the version 0.9 launcher so I have a op playthrough to continue from just for myself since Jeane & Mao seem noticeable less powerful now without the mithril gear against enemies in the late game that aren't encountered while backtrack grinding.

Was the second mountain area blocked off by the bird man implemented in the update ๐Ÿ™‚?

I swear the kobolds soaked up a lot more damage before as when I faced them recently as they individually died a lot more easily than when I did before when each party member was 2 levels higher & had better gear. ๐Ÿ˜–

 
P.S. over the span of 5 different playthroughs from start to whatever the latest available chapter when the game was only in 0.7.0 to now I have spent easily over 50 hours of playtime relishing this masterpiece โ™ก.

(3 edits) (+1)

Oh gosh I'm sorry you went through all that ๐Ÿ˜ญ

The blacksmith shouldn't have states that cause him to disappear or be teleported somewhere else on the map or anything. He is supposed to be there at all times. I'm gonna check again. There's always a small thing that somehow gets away lol

(Btw the sequel thing is already the mithril/Huyuchi village thing, as well as most side quests. Since I don't plan on releasing a sequel to the game, I'm taking ideas I was saving for the novel's sequel and using them on side content for the game xD)

Also, the path the bird guy is blocking isn't available yet. It's gonna be part of Huyuchi village's second quest, which I'll release along with chapter 12.

As for the kobolds, honestly I can't remember when I last tweaked their stats lol. That said, all damage calculations have a 20% variance so it's hard to tell if anything changed or it was just RNG.

Either way, I'm happy you're enjoying my little game that much despite my terrible programming! (T_T)<3

Thank you and I hope you stick around to the end!

Edit.: I found the issue! The smith was supposed to have 2 states, one before you do the Huyuchi Village quest, and one after. But somehow I deleted his first state and replaced it with a copy of the second, so I had to copy the files from a previous version and merge them together! I've no idea how I managed to mess up that badly, but I did lmao. I'm so sorry! I'm uploading v0.9.1 with the fix now!