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(+1)

I tried this out but it failed to connect with me. While there was a good amount of polish (very impressive, if it's custom!) in the presentation, I felt like it became a repetitive task list too quickly; almost like this is the testing ground and the game's content should be built on top.

For me, not having any really new stuff to do and the days playing so similarly was a loss. There was no real incentive story-wise (at least, up to where I got, there could be more later) so it just doesn't work well for me. 

If the art (I think custom and all nice) was all made within a month, I can see that taking a huge chunk of time, together with the coding/eventing required, but I think it has made the appeal of the game suffer: for me, I really need a bit more charm, a cute story, changing gameplay, something. The gameplay here was all I could find, and even that was too repetitive for my taste.

I feel like this would be an amazing prototype for a bigger game, but it's not fair to pin that on something made in a month. It's great effort within the time, for sure, but I really think nailing a good point of charm, hook, or something to keep you playing is important. 

In any case, congratulations in getting something this polished done! I'm not sure how complicated the engine is, but considering other entries made in it, I assume it's trickier than most. 

(+2)

Thanks for the feedback. I'll answer your last part 'I'm not sure how complicated the engine is'. Basically everything is made from scratch in PGM. I had to code, so I made a custom plugin, for the message system and all menu systems from scratch (title, pause, shop, hud, and tomb menus). PGM is definitely more action oriented. Most the time I'm looking at game design to NOT have text or a cutscene as much as possible and tell story through minimal means. This game was our try at a Harvest Moon-like (if you go to my page, I've taken a stab at most genres). It may not have connected with you and that's ok! Thanks for playing!

(+1)

On the game's itch page Baz made a day 1 through 17 of us developing the game and artwork, that should answer some of the questions you had.

Thanks for playing! :)