Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Island Of HopeView game page

Island game made for the Brackeys Game Jam 2022.2
Submitted by Raoph — 33 minutes, 10 seconds before the deadline
Add to collection

Play game

Island Of Hope's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#923.8283.828
Audio#1633.4143.414
Graphics#1893.6903.690
Overall#2113.3683.368
Game Design#2713.2763.276
Innovation#3473.0003.000
Fun#3723.0003.000

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
Lost on an Island, seek others to help you build a raft

Did you write all the code and made all the assets from scratch?
I wrote all the code, and did the model for the player, but used asset for all the other 3d models

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Cool game! I liked having to look around the island for others to help and manage their hunger as well as my own! Nice job! :D

Developer

Thank you !

Submitted(+1)

Your game was fun, but here are the things I would improve:

  • The Ending was very abrupt, I would have liked to see the raft built and then have to walk onto it to begin the ending cutscene.
  • I would have liked to see a progress bar above the raft showing you how close you were to finishing it. Having just 3 stages on the 3D model of the raft simply isn't enough. If you could see a percentage or even just a filled-in bar of how far in you are, it would make the gameplay slightly more exciting and give more "hope" to the player that they will be off the island soon.
  • The player model animations are very weird when you're walking in any direction other than forwards. If you could make it so the character faces the direction their walking, that would make this game a lot better.

Besides these, I actually really enjoyed your game, and I think it (and you) have a lot of potential to make even bigger, better games!

Developer (1 edit) (+1)

Thank you ! 

  • The Ending was very abrupt

Yes, I wanted to add a transition, or an animation but ran out of time 😅

  • I would have liked to see a progress bar above the raft showing you how close you were to finishing it

I also thought about adding a percentage above the raft, but I wanted to find an other way to give feedback information to the player about the raft behing completed, without any UI : that's why I added the 3 stages on the raft, at first I wanted way more, but the 3D model I used only had 3 differents gameobjects, and I did not have enough time to modify it in blender to add more stages

  • The player model animations are very weird when you're walking in any direction other than forwards

Its a problem that made me loose a lot of time, because I could not figure out how to blend the Vector3 movement direction with the Vector 3 facing direction to determine the Vector3 that would go in the animation blend tree to make the animation correct. 
After like 2.5 hours on just that issue, I decided that I wanted to focus more on polishing the rest of the game than loosing too much time on it

So overall, mostly time issues because I could only work on it for 1.5 days but I wanted to add all those details in the begining 

Thank you for the this complete feedback !

Submitted(+1)

Hand fun playing your game! Consider doing more levels and focusing on what the game is supposed to be about — is it either about real-time strategy, or is it about resource management? I’m curious where you would take it next!

Have a look at my play-through, hope it helps! https://www.twitch.tv/videos/1580072137

Developer

Thank you ! I did not have enough time to do more levels or to add more gameplay to it, as I only had 1 and a half days to work on it, but it was more about resource management

Submitted(+1)

It seemed a neat idea actually and the graphics were pretty.

The gameplay wasn't fleshed out, as it seems there are not much at stake here. Going hungry just makes them crowd the food place and you walk slower. Making 1 or 2 gather food while everyone else goes for wood allows you to just sit back and relax.

The character movement is a bit odd, considering he always faces the mouse direction, the back or sideways movement feels strange.

The effect of making stuff farther blurred with such a defined margin doesn't look good.

I clicked on a tree and my character started hitting it, can the main character also gather resources?

Saw a few characters who collided with each other and got stuck. They just got out of running into each other's direction when both got hungry.

Music was chill and seemed to fit the game.

Some more polish and it could be quite a fun game. Maybe if it could become some sort of Overcooked but stranded on an island? Could be fun.

Developer

Thank you for the great feedback !

  • Going hungry just makes them crowd the food place and you walk slower

It was actually a design choice. As I wanted the game to have a really chill vibe, without any stress at all, I did not want to have any "punitive" gameplay mecanics that could lead to anxiety like dying of hunger. Pretty much like playing Stardew Valley

  • Making 1 or 2 gather food while everyone else goes for wood allows you to just sit back and relax.

Yes, and it was an issue that came with playtesting : in the beginning, food was way too much of an issue and the game was really just gathering food all the time, so I over buffed food in the last minute to make the game more enjoyable, but I think that I overshoot 😅

  • The character movement is a bit odd, considering he always faces the mouse direction, the back or sideways movement feels strange.

I actually wanted the character to change its animation by blending between the vector defining its movement direction, and the vector defining its facing direction, but had too much issues with it and could not manage to have the system working, so I threw all of it away and kept the "easy" version ( as I only had less than 2 days free to work on the game, I wanted to focus on the more important aspects of the game )

  • The effect of making stuff farther blurred with such a defined margin doesn't look good.

What do you mean by that ? I did not put any effect, shaders, or post-processing in the game. I believe you are talking about "circle" that is drawn around the player, which is a issue only available on the web version of the game, due to optimisation for the web engine, it was not intended and is not here in the editor.

  • I clicked on a tree and my character started hitting it, can the main character also gather resources?

Yes you can ! You are also a survivor, so all of the actions NPC can do, you can also do the same thing

  • Maybe if it could become some sort of Overcooked but stranded on an island?

It was one of the inspirations ! I do also believe it could be fun 😁

Thank you again !


Submitted

Oh, about the circle thing I made this short gif, it's probably just some WebGL shenanigans. Look at the shadows in the top of the screen, things get blurrier outside.

Developer

Yes exactly, it's just WebGL doing its things, it's not intended

Submitted(+1)

I really like the concept of the game - I could image this game in a really "big" and complex version, where more jobs have to be dealt with and more stuff is needed (like water and beds to rest on and so on ..) and you have to organize the people a lot more, so that you can all escape in the end. 

Developer(+1)

Thank you ! It was pretty much the original idea, tuned down to the bare minimum so I could have enough time in a weekend to do it 

Submitted(+1)

The gameplay is a bit monotonous. Pleasant graphics and music

Developer

Thank you ! I recon that it's repetitive, but I did not have enough time to implement other gameplay elements 😅

Viewing comments 26 to 21 of 26 · Next page · Last page