Thank you !
Raoph
Creator of
Recent community posts
Thank you !
- The Ending was very abrupt
Yes, I wanted to add a transition, or an animation but ran out of time 😅
- I would have liked to see a progress bar above the raft showing you how close you were to finishing it
I also thought about adding a percentage above the raft, but I wanted to find an other way to give feedback information to the player about the raft behing completed, without any UI : that's why I added the 3 stages on the raft, at first I wanted way more, but the 3D model I used only had 3 differents gameobjects, and I did not have enough time to modify it in blender to add more stages
- The player model animations are very weird when you're walking in any direction other than forwards
Its a problem that made me loose a lot of time, because I could not figure out how to blend the Vector3 movement direction with the Vector 3 facing direction to determine the Vector3 that would go in the animation blend tree to make the animation correct.
After like 2.5 hours on just that issue, I decided that I wanted to focus more on polishing the rest of the game than loosing too much time on it
So overall, mostly time issues because I could only work on it for 1.5 days but I wanted to add all those details in the begining
Thank you for the this complete feedback !
Thank you for the great feedback !
- Going hungry just makes them crowd the food place and you walk slower
It was actually a design choice. As I wanted the game to have a really chill vibe, without any stress at all, I did not want to have any "punitive" gameplay mecanics that could lead to anxiety like dying of hunger. Pretty much like playing Stardew Valley
- Making 1 or 2 gather food while everyone else goes for wood allows you to just sit back and relax.
Yes, and it was an issue that came with playtesting : in the beginning, food was way too much of an issue and the game was really just gathering food all the time, so I over buffed food in the last minute to make the game more enjoyable, but I think that I overshoot 😅
- The character movement is a bit odd, considering he always faces the mouse direction, the back or sideways movement feels strange.
I actually wanted the character to change its animation by blending between the vector defining its movement direction, and the vector defining its facing direction, but had too much issues with it and could not manage to have the system working, so I threw all of it away and kept the "easy" version ( as I only had less than 2 days free to work on the game, I wanted to focus on the more important aspects of the game )
- The effect of making stuff farther blurred with such a defined margin doesn't look good.
What do you mean by that ? I did not put any effect, shaders, or post-processing in the game. I believe you are talking about "circle" that is drawn around the player, which is a issue only available on the web version of the game, due to optimisation for the web engine, it was not intended and is not here in the editor.
- I clicked on a tree and my character started hitting it, can the main character also gather resources?
Yes you can ! You are also a survivor, so all of the actions NPC can do, you can also do the same thing
- Maybe if it could become some sort of Overcooked but stranded on an island?
It was one of the inspirations ! I do also believe it could be fun 😁
Thank you again !
Well done game ! Very polished, at some point my bullet speed was 0, so I was pretty much only landing mines everywhere and needed to attract the enemies in them, so I had a gameplay change that was pretty cool !
After that, my bullet speed went negative, so I was shooting backward and got an other gameplay change
So overall gun was fun 11/10
Here is mine : Rate Island Of Hope by Raoph for Brackeys Game Jam 2022.2 - itch.io
Yours is wonderfull ! Love the style and the cooking system
Here is my game : Rate Island Of Hope by Raoph for Brackeys Game Jam 2022.2 - itch.io
I am downloading yours right now
Thank you !
Yes, the game is pretty repetitive and when you are done exploring the island, the only thing left is pretty much waiting for the raft to be crafted. I had other gameplays ideas but wanted to really focus on the main goal and the actions to be as clean as possible
(yes I forgot to put a wall 😅)
Thank you for the feedback !
Actually, if you click again on an NPC that already have an action assigned, you can reassign a new action, but I recon that it is said nowhere nor hinted anywhere that it is possible (and you can not reassign when someone is hungry)
I wanted to add more juice and feedback, but did not had enough time (like everyone else I suppose)
Awesome looking game, loved the vibe it gave, and loved the fact that the staff do have some ideas poping in their head, not just wondering around, it gave life to the game
Was just wondering the point of having distincts areas, it would have been cool if the staff could go from the lab to the field, and the other way around