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I think this is the most fun game of the jam I've played so far. I kept playing it over and over. I think you fit the theme well. I assume you used the boids algorithm? I'm excited to check out your source code and see how you did that in Rust + Bevy. My criticism: It got very frustrated trying to take over other flocks. It seems really random as to whether or not you're going to take over another flock or it's going to consume you. I couldn't find a consistent strategy, it really just felt like a 50/50 chance which got frustrating.

(+1)

Yeah I feel like there is a better way I could do the calculation for the capture, currently each checks if there are more neighbors near it of another color, which means that if a flock is really dense can convert larger flocks easily. It kind of works once you know, but I was worried it will just be frustrating. Pro tip, bounce of the edge of the map before colliding with another flock to become really dense!