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Really enjoyed this game! I give my thoughts at the end of the video but I'll just sum it up here that I thought the progression of the puzzles was well thought out as far as pacing and visual cues and that it was a smart idea to keep the world looping and small. 

Love the clue design, the card interface, and the little underlying story that also manages to have an ominous feel to it. The world itself was laid out well. Great choice to keep a blank color palette that allows the lighting, shadow, and coloring of the puzzles to stand out. 

The fox is also a perfect character design that's easily transferable into other games and recognizable. The ending was wonderful. Loved everything about this. Short and sweet!

I really only had two issues. I had the option for medium or high play quality and I always play games on the highest settings, yet this ran terribly for me on high. There was a lot of stuttering and jumping and most frustrating was that the camera would flip 180 degrees for seemingly no reason, causing me to face the opposite direction without warning and it happened throughout.

When I did the speedrun, I chose medium quality instead and that resolved the camera flip issue and everything played fine at that point. The only other minor potential issue is one someone else here mentioned where I dropped the key near the pylon and almost couldn't pick it back up.

I'm not sure how well the game is optimized but I did notice the captured footage was over 30GB and that's way more information than any of the more graphic intensive games with more involved mechanics I've played, which consistently only amount to around 1GB for the same length of footage. Not sure what's going on there.

Regardless, great job and good luck with future games!

That was great! Thanks Tench! You're really fun to watch (subbed :) ). 

Damn, sorry about the mouse issues, I have no idea. I coded in some mouse acceleration, maybe that is ill-advised if your mouse is like... doing its own and... doubling it up? It seemed like it was fine most of the time, but then the frame-rate would have a hitch, and the mouse accel. would massively over-compensate by flipping you. Shit. Sorry. Options to turn off the mouse accel. and the mo-blur, I think is called for.

That's interesting about the capped footage... all I can think of is I put "grain" post-proc on the image... which would tend to foil some vid compression schemes.

'Apse', man. Yeah, I think this fox's language is probably waaaay too ornate for a lil beastie... : )