Very cool! Love the premise and the ambitious use of scale as the time limit. It was a ton of fun to play, great color choices, simple and clean environment to navigate with intuitive interaction. Great job on this!
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Great use of your central mechanic, wonderful progression of the story while still keeping things fresh and the puzzles didn't overstay their welcome. Good job and good luck with any other games you make down the road!
Not bad. I liked that it was short and you tried to keep things moving by not dragging out the length of the hallways or filling it with too many jump scares as well as by adding some interactive gameplay like the little code puzzle even though it wasn't difficult.
I think the game's strength is changes in the environment, things appearing/disappearing when we face a certain direction, triggered events like the text on the wall, etc. So maybe focus more on the timing and polish of those kinds of things and keep it about the atmosphere. I'd cut out the monster all together since it kind of downgrades the game to something more hokey and doesn't fit, but that's just me. Keep developing and improving and good luck with your next game!
Hey! I featured some footage from your game in the intro of my latest list. I've never been into curling, but your game actually made me enjoy it. I think it's a combination of the art style and all the little attentions to detail like the cuckoo clock and the people in the stands. Really fun, definitely something relaxing I'd want to play online. Good job and good luck with any future games!
Hey! I featured footage from your game in the intro to my latest game list. If it was a bit longer, I definitely would have highlighted it more, but I absolutely loved it. Short, sweet, and colorful like me! lol Keep up the good work and keep thinking outside the box. Good luck!
I featured the game second in my list this month because I haven't loved a little indie game like this in a while. I hope you don't think my review is too harsh because the good so far outweighs the negatives. I don't know if you have any plans to keep working on it, but it's worth being expanded into a more fleshed out game and I don't say that about most of the game jam submissions I find. If you don't decide to do anything more with it, I'm at least glad you got it this far. Good luck with any future projects you're working on!
Such a wonderful game! I think you nailed the level design and I adore the overall concept. My one gripe was the mouse sensitivity. It was way too low. I don't know if that was just my system, but it would have been nice to have an option to adjust it. Especially with look movement being so important. I also got stuck at one point around 28:05 and couldn't tell if it was a bug or not. Other than that, this was a perfect experience!
Such an adorable game! It's got a great balance of platforming and rhythm elements and such a charming old school feel to the art style. Definitely headed in the right direction. Good luck with development!
Hey there! Just stopping by to say that I really loved the demo. I started a full playthrough of it, but the puzzles are so abstract and satisfying to solve that I ultimately decided not to give anything away in a video. Instead, I just mentioned the game in the "bonus" section of my latest episode of Toast Bites.
The notes puzzle stuck me for a bit, but I wasn't sure if I had everything I needed from the hole in the wall, if something was buggy or what so I'm looking forward to the full release to see where things go. I love the art style so much and the richness of the deep night-time colors. The music is fantastic too.
I also commend you for your notes/items system because the ability to move things around and arrange them on screen as needed is huge. You also understood very well what information needs to be referred back to and how without fluff.
When doing the wind puzzle, I originally drew my own diagram with pen and paper to keep track only to be pleasantly surprised when I realized you already had an identical dynamic diagram I could follow my progress with built right in. That's the kind of attention to detail not all developers give, so kudos and good luck!
Such a wonderful visual novel! I'm having a blast and I haven't even gotten that far into it yet. It's such an incredible use of fairy tales. I think that's my favorite thing about it, the premise you've woven around it. There's a lot of setup for well-paced, robust character development here and the story hits all the marks to be expected without depending too much on overused tropes.
The artwork is great and everything gels together well in the world you're building instead of the locations and attire being eccentric and all over the place "just because". The writing reveals a lot about each character without being too heavy handed and I think you guys chose the right background music for each shift in tone.
I don't really have anything negative to say about it. Of all the serious visual novels I play, this is definitely one of the better ones. Also, kudos on the original theme and for taking the time to make it! Not a lot of people take the time to make an intro like that for their visual novels. I'm looking forward to finishing this out. Good luck with this and with your future projects!
I really enjoyed the speed and fluidity of this! It'll definitely take some practice to master the controls and timing to get decent tricks and high scores, but it's so satisfying when things come together. I didn't finish enough of the playthrough to record a full video on it, but I wanted to include it somehow since it's such a blast, so I added some footage to my latest game list and put the link in the description. Good luck with this and any other projects you're working on!
A testament to thoughtful game design! Such a lovely job you've done here. Congrats on all of the praise. It's well deserved. I really enjoyed the demo and I'm looking forward to playing the full release! I added it to my latest list at #3 (not a ranking, just the position). Good luck with future development!
Such a charming game! I really enjoyed the story and dialogue, the mechanics, the music, and the character designs. Everything about this was sweet, fun, and polished from the top down. I'll probably play through more of it to get the other endings at some point even if I don't record it. Great job and good luck with future games!
I like the concept! Even though speaking is the whole point, it'd be nice if the choices could be made with a keyboard/mouse so people can still experience the game even if audio input doesn't work. Good luck with future games either way!
Love the art style here! A neat little game with a wonderful aesthetic. Had fun playing it. One thing I noticed in case it's a bug, though, is that it controls fine with the arrow keys, but if you use WASD, up and down are inverted. Just thought I'd mention it in case there isn't supposed to be a difference. Good luck with future games!
Really fell in love with this. So sorry to see it didn't get funded. I hope you're still working on it and trying to find backers because I'd really like to see this become a full game. Lots of hard work put into it and it shows. Good luck! I added it to my list in the #4 spot (not really a ranking, just the order).
Stumbled across this game and thought it was a lot of fun. Simple but addictive! I tried it on the PC but will definitely give it a go on my tablet. I added it to my list in the #2 spot (not really a ranking, just the order). Good luck with future apps!
Looking forward to the full release and future updates! I need to go back in and explore some of the features a bit more before I make a list of feedback, but it's great so far. Haven't spotted any major bugs yet. I'll toss them in here if I do. Meanwhile, I added it to my list in the #1 spot (not really a ranking, just the order). Keep up the good work!
Really loved the demo, guys! Perfect pitch with the dialogue, pacing, music comp, character and world design. The original assets are great overall. Strong aesthetic, strong story to build from. You have something special here! I'm glad you got your backing, especially extended for other platforms. Hopefully I'll have the chance to do a full playthrough (with better voices lol) of the finished game on my channel when it's released.
My only feedback at this stage is minor. Be careful about the speed of auto-text. Some lines zipped by too quickly to see let alone read. Those moments are some of the best for humor and NPC character development, so you don't want them missed. Also watch out for typos. They spiked after the first hour and a half or so and it started to pull me out of the story a bit.
There are going to be a lot of comparisons to things like Undertale, Earthbound, etc. and I think Glitched will benefit from that in the long run in terms of word of mouth, but I'd hate to see it get lost in those comparisons, so be careful about how many elements in the game feel/seem derivative.
Anyway, I finished the demo, but I haven't uploaded all of the videos, so I only posted the first one here. I'll update this with the last vid later. Good job and good luck!
Simple game, but loved the execution of the concept. I added it to my list (at number 6) for some of the games I played recently. That's not a rank, just the order I edited them in. Good luck with any future projects. I always love games with a message!
I still had issues with characters freezing or not being able to progress, but this game really does have potential. I added it to my Toast Bites list (number 4). Glad you got funded. Looking forward to the finished product!
Can't even begin to describe how much I enjoyed this game! Everything blended so well together. The controls were the most responsive without the "hold click" setting, but the mic input worked well overall. The music really puts the game over the edge. I added to my list here at number 3 (not a ranking, just a number). Good luck with future projects!
Such a laidback, pretty game! I added it to my list here at number 2. I got stuck on one of the levels. Wasn't sure if it's because I was trying to match the object incorrectly or if it was just the controls being a bit finicky since it sometimes seemed like an object was totally covered by its color, yet still wasn't disappearing. It was very responsive for the most part, though. Good job!