I really enjoyed the speed and fluidity of this! It'll definitely take some practice to master the controls and timing to get decent tricks and high scores, but it's so satisfying when things come together. I didn't finish enough of the playthrough to record a full video on it, but I wanted to include it somehow since it's such a blast, so I added some footage to my latest game list and put the link in the description. Good luck with this and any other projects you're working on!
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A testament to thoughtful game design! Such a lovely job you've done here. Congrats on all of the praise. It's well deserved. I really enjoyed the demo and I'm looking forward to playing the full release! I added it to my latest list at #3 (not a ranking, just the position). Good luck with future development!
Oh, thanks so much! Your music is great and the idea of an interactive album is an innovative way of featuring it. I'll download a track to add to the list and let you know when the video is up. Take care!
I really enjoyed this! I wanted to feature it in one of my Toast Bites indie game lists, but I like to use the music from inside the games themselves as the background for their spot and none of your tracks could be played fully without interference.
I'll keep an eye out for when you release it in full and feature it in a list then. Especially with the music being the focus, I want to make sure it's highlighted.
As far as the demo itself goes, the only technical issue I had was in the level where you grab the cubes that each make a sound. The game kept crashing on that one for some reason. Other than that, it was great! Best of luck with the album and all of your other work!
Such a charming game! I really enjoyed the story and dialogue, the mechanics, the music, and the character designs. Everything about this was sweet, fun, and polished from the top down. I'll probably play through more of it to get the other endings at some point even if I don't record it. Great job and good luck with future games!
I like the concept! Even though speaking is the whole point, it'd be nice if the choices could be made with a keyboard/mouse so people can still experience the game even if audio input doesn't work. Good luck with future games either way!
Love the art style here! A neat little game with a wonderful aesthetic. Had fun playing it. One thing I noticed in case it's a bug, though, is that it controls fine with the arrow keys, but if you use WASD, up and down are inverted. Just thought I'd mention it in case there isn't supposed to be a difference. Good luck with future games!
Really fell in love with this. So sorry to see it didn't get funded. I hope you're still working on it and trying to find backers because I'd really like to see this become a full game. Lots of hard work put into it and it shows. Good luck! I added it to my list in the #4 spot (not really a ranking, just the order).
Stumbled across this game and thought it was a lot of fun. Simple but addictive! I tried it on the PC but will definitely give it a go on my tablet. I added it to my list in the #2 spot (not really a ranking, just the order). Good luck with future apps!
Looking forward to the full release and future updates! I need to go back in and explore some of the features a bit more before I make a list of feedback, but it's great so far. Haven't spotted any major bugs yet. I'll toss them in here if I do. Meanwhile, I added it to my list in the #1 spot (not really a ranking, just the order). Keep up the good work!
Really loved the demo, guys! Perfect pitch with the dialogue, pacing, music comp, character and world design. The original assets are great overall. Strong aesthetic, strong story to build from. You have something special here! I'm glad you got your backing, especially extended for other platforms. Hopefully I'll have the chance to do a full playthrough (with better voices lol) of the finished game on my channel when it's released.
My only feedback at this stage is minor. Be careful about the speed of auto-text. Some lines zipped by too quickly to see let alone read. Those moments are some of the best for humor and NPC character development, so you don't want them missed. Also watch out for typos. They spiked after the first hour and a half or so and it started to pull me out of the story a bit.
There are going to be a lot of comparisons to things like Undertale, Earthbound, etc. and I think Glitched will benefit from that in the long run in terms of word of mouth, but I'd hate to see it get lost in those comparisons, so be careful about how many elements in the game feel/seem derivative.
Anyway, I finished the demo, but I haven't uploaded all of the videos, so I only posted the first one here. I'll update this with the last vid later. Good job and good luck!
It may not seem like it from my vid, but I'm definitely looking forward to the full game! I'm very picky about indie horror and there's a lot of potential here that the demo didn't fully tap into, so it's great that you have a more fleshed out explanation of the game's projected content here as well as a trailer that gives a glimpse of how expansive and atmospheric the finished product might be. You have a good head for use of lighting and sound, the game looks fantastic and plays well. Just be mindful of pacing and when less is more. Good luck!
Hey there! I know there's a file upload limit for new accounts on here, but I believe support will increase that limit if you ask: https://itch.io/support Just putting that out there in case the size of your game is why you link to it rather than having a proper upload on itch that we can install and manage through our clients/library.
Simple game, but loved the execution of the concept. I added it to my list (at number 6) for some of the games I played recently. That's not a rank, just the order I edited them in. Good luck with any future projects. I always love games with a message!
I still had issues with characters freezing or not being able to progress, but this game really does have potential. I added it to my Toast Bites list (number 4). Glad you got funded. Looking forward to the finished product!
Can't even begin to describe how much I enjoyed this game! Everything blended so well together. The controls were the most responsive without the "hold click" setting, but the mic input worked well overall. The music really puts the game over the edge. I added to my list here at number 3 (not a ranking, just a number). Good luck with future projects!
Such a laidback, pretty game! I added it to my list here at number 2. I got stuck on one of the levels. Wasn't sure if it's because I was trying to match the object incorrectly or if it was just the controls being a bit finicky since it sometimes seemed like an object was totally covered by its color, yet still wasn't disappearing. It was very responsive for the most part, though. Good job!
Fun game! Had some preference issues as far as the feel of the weapons, but the look of the game was great and it was a decent demo. I didn't have any issues with the controls on the kb and mouse though things were mapped to weird keys. The physics of throwing bombs was also a bit off as far as power and trajectory. Overall good job for a class project. Good luck with the rest of your studies and keep making games!
I was totally wrong about what this game was about when I started it, but I ended up really liking it! It had a really unique feel to it as simple as it was. My only feedback is that the static became too intrusive in the audio along with the silences that broke up the flow of the game's awesome music. I'd maybe add the static once the player gets really close to failing the night instead of spreading it out that long. Keep it up and good luck with other jams!
This seemed like a great idea. Sad that it isn't going to be developed further and is limited to technology most people don't have, but I really do appreciate the effort. Keep doing what you're doing!
Thanks for pointing that out! I remembered there being a category for games in development, but I thought it was a general list for anything uploaded, not something tied to the actual search filters. I missed the other statuses when I was looking.
That's the one issue I was considering, having to rely on the developers to update the status. I do see many that update their game page to mention it, but some kind of integration with the reporting system would probably be best to keep it vetted by the community.
It would also be nice if the release status were displayed directly in the search results rather than on mouseover, but in a way that isn't intrusive, like in small font next to the genre or platform icons. I don't know how feasible that would be, though, or how many people would want that. Either way, thanks!
I'm going to guess this has been brought up before, but I don't know if there are any plans for it. I'd love to see game status added as a search filter. That way, developers can mark their game as "no longer in development" or "currently in development" and users can search for games according to that.
I love playing games on here and giving feedback, but when I'm looking for a game that's actually going somewhere, it can be annoying when it turns out that 80% of the cool ones I found aren't even being worked on anymore. It would save a lot of search time if I could filter those games out to begin with.
Love what you did with this game! I featured it on my list. I don't show it here, but I did play through to the ending and I didn't want to spoil it for anyone. I'll just say that I love how the ending ties in with the beginning and in general, the way you transition through what could be seen as different types of games.
I think it keeps players guessing about what they're actually in for until they get into it. Kudos on the game and keep up the good work!
Thanks so much for the update! I enjoyed the new additions so much, I recorded twice as long as I intended. Totally worth it to build my lantern pagoda! lol Pointed out a few kinks here and there, but nothing game breaking. Day-night cycle for the win!