Recent community posts
Such an adorable game! It's got a great balance of platforming and rhythm elements and such a charming old school feel to the art style. Definitely headed in the right direction. Good luck with development!
Hey there! Just stopping by to say that I really loved the demo. I started a full playthrough of it, but the puzzles are so abstract and satisfying to solve that I ultimately decided not to give anything away in a video. Instead, I just mentioned the game in the "bonus" section of my latest episode of Toast Bites.
The notes puzzle stuck me for a bit, but I wasn't sure if I had everything I needed from the hole in the wall, if something was buggy or what so I'm looking forward to the full release to see where things go. I love the art style so much and the richness of the deep night-time colors. The music is fantastic too.
I also commend you for your notes/items system because the ability to move things around and arrange them on screen as needed is huge. You also understood very well what information needs to be referred back to and how without fluff.
When doing the wind puzzle, I originally drew my own diagram with pen and paper to keep track only to be pleasantly surprised when I realized you already had an identical dynamic diagram I could follow my progress with built right in. That's the kind of attention to detail not all developers give, so kudos and good luck!
Such a wonderful visual novel! I'm having a blast and I haven't even gotten that far into it yet. It's such an incredible use of fairy tales. I think that's my favorite thing about it, the premise you've woven around it. There's a lot of setup for well-paced, robust character development here and the story hits all the marks to be expected without depending too much on overused tropes.
The artwork is great and everything gels together well in the world you're building instead of the locations and attire being eccentric and all over the place "just because". The writing reveals a lot about each character without being too heavy handed and I think you guys chose the right background music for each shift in tone.
I don't really have anything negative to say about it. Of all the serious visual novels I play, this is definitely one of the better ones. Also, kudos on the original theme and for taking the time to make it! Not a lot of people take the time to make an intro like that for their visual novels. I'm looking forward to finishing this out. Good luck with this and with your future projects!
I really enjoyed the speed and fluidity of this! It'll definitely take some practice to master the controls and timing to get decent tricks and high scores, but it's so satisfying when things come together. I didn't finish enough of the playthrough to record a full video on it, but I wanted to include it somehow since it's such a blast, so I added some footage to my latest game list and put the link in the description. Good luck with this and any other projects you're working on!
A testament to thoughtful game design! Such a lovely job you've done here. Congrats on all of the praise. It's well deserved. I really enjoyed the demo and I'm looking forward to playing the full release! I added it to my latest list at #3 (not a ranking, just the position). Good luck with future development!
Oh, thanks so much! Your music is great and the idea of an interactive album is an innovative way of featuring it. I'll download a track to add to the list and let you know when the video is up. Take care!
I really enjoyed this! I wanted to feature it in one of my Toast Bites indie game lists, but I like to use the music from inside the games themselves as the background for their spot and none of your tracks could be played fully without interference.
I'll keep an eye out for when you release it in full and feature it in a list then. Especially with the music being the focus, I want to make sure it's highlighted.
As far as the demo itself goes, the only technical issue I had was in the level where you grab the cubes that each make a sound. The game kept crashing on that one for some reason. Other than that, it was great! Best of luck with the album and all of your other work!
Such a charming game! I really enjoyed the story and dialogue, the mechanics, the music, and the character designs. Everything about this was sweet, fun, and polished from the top down. I'll probably play through more of it to get the other endings at some point even if I don't record it. Great job and good luck with future games!
I like the concept! Even though speaking is the whole point, it'd be nice if the choices could be made with a keyboard/mouse so people can still experience the game even if audio input doesn't work. Good luck with future games either way!
Love the art style here! A neat little game with a wonderful aesthetic. Had fun playing it. One thing I noticed in case it's a bug, though, is that it controls fine with the arrow keys, but if you use WASD, up and down are inverted. Just thought I'd mention it in case there isn't supposed to be a difference. Good luck with future games!
Really fell in love with this. So sorry to see it didn't get funded. I hope you're still working on it and trying to find backers because I'd really like to see this become a full game. Lots of hard work put into it and it shows. Good luck! I added it to my list in the #4 spot (not really a ranking, just the order).
Stumbled across this game and thought it was a lot of fun. Simple but addictive! I tried it on the PC but will definitely give it a go on my tablet. I added it to my list in the #2 spot (not really a ranking, just the order). Good luck with future apps!
Looking forward to the full release and future updates! I need to go back in and explore some of the features a bit more before I make a list of feedback, but it's great so far. Haven't spotted any major bugs yet. I'll toss them in here if I do. Meanwhile, I added it to my list in the #1 spot (not really a ranking, just the order). Keep up the good work!
Really loved the demo, guys! Perfect pitch with the dialogue, pacing, music comp, character and world design. The original assets are great overall. Strong aesthetic, strong story to build from. You have something special here! I'm glad you got your backing, especially extended for other platforms. Hopefully I'll have the chance to do a full playthrough (with better voices lol) of the finished game on my channel when it's released.
My only feedback at this stage is minor. Be careful about the speed of auto-text. Some lines zipped by too quickly to see let alone read. Those moments are some of the best for humor and NPC character development, so you don't want them missed. Also watch out for typos. They spiked after the first hour and a half or so and it started to pull me out of the story a bit.
There are going to be a lot of comparisons to things like Undertale, Earthbound, etc. and I think Glitched will benefit from that in the long run in terms of word of mouth, but I'd hate to see it get lost in those comparisons, so be careful about how many elements in the game feel/seem derivative.
Anyway, I finished the demo, but I haven't uploaded all of the videos, so I only posted the first one here. I'll update this with the last vid later. Good job and good luck!
Thanks so much for following and for making the game. That'd be really fun to send some suggestions your way about the rhymes. I'll do that! In the meantime, keep developing and good luck!
It may not seem like it from my vid, but I'm definitely looking forward to the full game! I'm very picky about indie horror and there's a lot of potential here that the demo didn't fully tap into, so it's great that you have a more fleshed out explanation of the game's projected content here as well as a trailer that gives a glimpse of how expansive and atmospheric the finished product might be. You have a good head for use of lighting and sound, the game looks fantastic and plays well. Just be mindful of pacing and when less is more. Good luck!
Hey there! I know there's a file upload limit for new accounts on here, but I believe support will increase that limit if you ask: https://itch.io/support Just putting that out there in case the size of your game is why you link to it rather than having a proper upload on itch that we can install and manage through our clients/library.
Simple game, but loved the execution of the concept. I added it to my list (at number 6) for some of the games I played recently. That's not a rank, just the order I edited them in. Good luck with any future projects. I always love games with a message!
I still had issues with characters freezing or not being able to progress, but this game really does have potential. I added it to my Toast Bites list (number 4). Glad you got funded. Looking forward to the finished product!
Can't even begin to describe how much I enjoyed this game! Everything blended so well together. The controls were the most responsive without the "hold click" setting, but the mic input worked well overall. The music really puts the game over the edge. I added to my list here at number 3 (not a ranking, just a number). Good luck with future projects!
Such a laidback, pretty game! I added it to my list here at number 2. I got stuck on one of the levels. Wasn't sure if it's because I was trying to match the object incorrectly or if it was just the controls being a bit finicky since it sometimes seemed like an object was totally covered by its color, yet still wasn't disappearing. It was very responsive for the most part, though. Good job!
Fun game! Had some preference issues as far as the feel of the weapons, but the look of the game was great and it was a decent demo. I didn't have any issues with the controls on the kb and mouse though things were mapped to weird keys. The physics of throwing bombs was also a bit off as far as power and trajectory. Overall good job for a class project. Good luck with the rest of your studies and keep making games!
I was totally wrong about what this game was about when I started it, but I ended up really liking it! It had a really unique feel to it as simple as it was. My only feedback is that the static became too intrusive in the audio along with the silences that broke up the flow of the game's awesome music. I'd maybe add the static once the player gets really close to failing the night instead of spreading it out that long. Keep it up and good luck with other jams!
This seemed like a great idea. Sad that it isn't going to be developed further and is limited to technology most people don't have, but I really do appreciate the effort. Keep doing what you're doing!
Thanks for pointing that out! I remembered there being a category for games in development, but I thought it was a general list for anything uploaded, not something tied to the actual search filters. I missed the other statuses when I was looking.
That's the one issue I was considering, having to rely on the developers to update the status. I do see many that update their game page to mention it, but some kind of integration with the reporting system would probably be best to keep it vetted by the community.
It would also be nice if the release status were displayed directly in the search results rather than on mouseover, but in a way that isn't intrusive, like in small font next to the genre or platform icons. I don't know how feasible that would be, though, or how many people would want that. Either way, thanks!