Cute game! Going for the static screens was a good choice and the levels were very well designed for it. May I ask what animal is planned to appear in the next version?
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Auburn's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #9 | 4.586 | 4.586 |
| Overall | #21 | 4.275 | 4.275 |
| Audio | #23 | 4.114 | 4.114 |
| Gameplay | #53 | 3.743 | 3.743 |
| Authenticity (use of resolution) | #68 | 4.657 | 4.657 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
A total of four people contributed. I worked on the implementation and all the artwork. Akty Element worked on the music. Major Bruno provided a lot of the sound effects. And V3X3D provided some of the character animations.
Was the resolution a challenge?
One of the biggest hurdles we faced at first was scrolling. Due to the art style of bright colours on a black background, scrolling felt really choppy, so in the end we went for static screens with scrolling only when transitioning from one screen to another.
What did you learn?
How to actually stick to a deadline and release something. It made us think about when a game is considered "finished"! :-D







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