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A jam submission

AuburnView game page

Go on an adventure, and make new friends!
Submitted by Little Martian (@MartiansGame), Akty Elements — 5 days, 16 hours before the deadline
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Auburn's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#94.5864.586
Overall#214.2754.275
Audio#234.1144.114
Gameplay#533.7433.743
Authenticity (use of resolution)#684.6574.657

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
A total of four people contributed. I worked on the implementation and all the artwork. Akty Element worked on the music. Major Bruno provided a lot of the sound effects. And V3X3D provided some of the character animations.

Was the resolution a challenge?
One of the biggest hurdles we faced at first was scrolling. Due to the art style of bright colours on a black background, scrolling felt really choppy, so in the end we went for static screens with scrolling only when transitioning from one screen to another.

What did you learn?
How to actually stick to a deadline and release something. It made us think about when a game is considered "finished"! :-D

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Comments

Viewing comments 44 to 41 of 44 · Next page · Last page
Submitted

Cute game! Going for the static screens was a good choice and the levels were very well designed for it. May I ask what animal is planned to appear in the next version?

Developer

Thank you so much!

I’m still working on the level design, which will determine which animals will appear next, but as it stands it’s likely to be:

  • Crab (underwater, platformer-ish movements)
  • Mole (dig underground)
  • Frog (hop, hop, hop)
Submitted

Wow this looked and sounded amazing! You really managed to create an atmosphere with this, and I loved the different animals.
There were tons of small details like the plants swaying, water drops underground, different footsteps, idle animation, and the player water effects.

I loved the art and colour palette which were really unique.

There was some confused dialog, e.g. when I was the chicken there were some mushrooms that would give fox dialog when interacted with.

Movement could have been a little tighter maybe - it did feel a little floaty and unnatural with the fox, and hitboxes and movement around corners with the fish could be awkward.

Also pressing enter during dialog should first complete the current line so it can be read before skipping to the next one.

adorable game! i had so much fun with these cute animals, i can't wait to see more of their adventures on a new version!

amazing works, congratulations!!

Viewing comments 44 to 41 of 44 · Next page · Last page