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It's best! Only at 6th walk-through i noticed unbreakable objects breaking with grenades.

And only with map decoding i could find first level mega secret.

Thanks you for Blake Stone, but you game is my best! I want more! I play it more than 95% my steam library with 350+ games!
And +to @xpt, you have plans to expanding game, or only improove existing content?

I'm intrigued and humbled by your obsession of this game (though i can recommend a few more better ones if you want me to)

Thats just how steam works i guess, you end up grabbing a lot of games you don't really want just because they are on sale

The lack of extra content is due that i actually suck at making games (or at least very slow at it, this game took me forever to make)

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Maybe i like your game, just because i'm bored with rpg, and too much visualized games.

But your game like fresh breath, with simple graphics and easy controls.

The latest time i most played in 2D games, like Crimsonland and other 10tons, and management games like factorio. Too tired with quake, and too uncomfortable with doom (i tried most emulators, but hmm, just feeling wrong).

Your game for me, like symbol about, simple graphics and 2.5D also can be enjoyably.

I try write games lot of times, and every time i buried up under premature optimization and too big list of wants, to make it while free time... But you make it's so good without all of this shit, what i want in my games. And it's just magnificent.

I tryed to remake your game, with hope about extend and make my own. But unfortunately, i can't just write simple game. I can't just keep simple 8byte per field map like you, and make maps manually. I need to make large maps with ray-tracing to render optimization, with real entity system and multiplayer sync, with variable field height and AI lieutenant that controls other, with map generation and portal vision... And i can't make in over night or two before burred under work tasks... And when i understand it, i just play LAB again to find more secrets... (= It's story of two last weeks. Under that time, i wrote simple game (js webgl reGL, no engine) two times, and both time stacked with no ideas how to solve problems because i can't restrict myself with features, and can't freeze api.

Sorry for my English and nagging.

Premature optimisation is something everyone suffers from (it always starts with being smart, thinking ahead to make your life easier
and then the opposite happens).. and to make things worse it goes hand in hand with feature creep
(LAB is also a victim of all of these, the flash one has a full software renderer written from scratch .. because ironically it was faster to use the flash triangles than making a raycaster .. not to mention it actually supports taller levels and jumping, i just never ended up using it )
Anyway, In the end projects get finished by sheer persistence over time so don't worry about it

Btw there is quite a large amount of Wolf3D mods out there (i cannot think of any on top of my head to recommend right now, but there are many)

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I begin writing more pure project. Just trying to do cells with walls (floor, ceiling, hwall, vwall, blockentity) (random generated with auto floor  transition  https://imgur.com/a/ehup1Fq ) and webgl instanced rendering with ray-traceing to achieve 60 FPS on my test PC (9800GT on linux).

Just trying to finish basic level rendering and pew pew, without jumps and other 60+ first planned features...

Unfortunately, now i have no time to do it, because i'm buried under work as system administrator.

If i could do anything playable, i write you link, and obviously write about my game being inspired by LAB. (=

Looks good so far, i'm looking forward to playing it (it already looks more advanced with the sloped walls)