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I begin writing more pure project. Just trying to do cells with walls (floor, ceiling, hwall, vwall, blockentity) (random generated with auto floor  transition  https://imgur.com/a/ehup1Fq ) and webgl instanced rendering with ray-traceing to achieve 60 FPS on my test PC (9800GT on linux).

Just trying to finish basic level rendering and pew pew, without jumps and other 60+ first planned features...

Unfortunately, now i have no time to do it, because i'm buried under work as system administrator.

If i could do anything playable, i write you link, and obviously write about my game being inspired by LAB. (=

Looks good so far, i'm looking forward to playing it (it already looks more advanced with the sloped walls)