For me prev. version has far more fun.
Mandatory animation starts annoying very fast. Also progression feels more linear.
And remnants still flying at end of timer without any upgrades to faster collection (or I just dont reached it?) also annoying.
I love hacking themed games, but as IRL dev and ex unix admin I can be too critical to terminal QOL.
And sorry for my English...
Some feedback:
1) command like home to return back to own server must have.
2) you have limited commands make server names also autocomplete or use shortcuts also looks must have for me.
3) game feels too slow for current number of features.
4) If You added "IRL" camera to game. It's cool if its shows activity for currently mining server. (or its already implemented and I just missing?)
Try first steps in BitBurner if you don't.
Terminal good in first place for his scripting features and modern terminals also good for hotkeys and autocomplete. If You don't implement any of it buttons looks better.
I played around hour+ and bug with placing parts looks gone. (I tried slopes, legs and anything what I doing before)
Railguns <3
And a bit of new reports and questions:
1) When scrolling hardened wedge scrolling down work as expected when scrolling up cycles another parts...
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2) This guy invulnerable or I just can't find how to handle with him? Projectiles just fly through...

3) And this guy receiving damage, but even multiple railguns don't kill him.

As I mentioned earlier(sorry if too vague), I saw exactly moment when last bug was happened.
It occurs inside editor when I moved mouse over horizonal face when mouse vector and face almost parallel.
I see no other causes related to zone or something else but new part position and facing calculation based on face normals. I scry it caused by Tan and too large precision error in formula.
Sorry if my English some times too obscure.
I got it again. It happened when I moved mouse to bottom of vehicle with low level camera and high slope angle. Maybe its related to NaN or infinity in math related to place normal calculation. (I got troubles like this in my voxel game couple weeks ago and to fix that just added checking and returns upd: 1,0,0 vector if its bad)
Looks like this bug also occurs in win-build or this is another bug.
All my notes in this thread relate to current win version downloaded on 2025-11-13. (the latest, unless I missed a second update on that day)
When its happened I tried to toggle build mode, menu, inventory and switch parts. Nothing had fix it.
Thanks!
I haven't played much yet, but I like the changes and new weapons, especially angler.
And that even medium enemies are respawning now.
Also I found bug when I trying to align terra leg right(fast and multiple add/remove), I lost ability to place/remove blocks. It selects but the cursor looks like system and blocks can't be placed/removed/picked.
And caterpillars sometimes get stuck sticky to the ground and I have to enter building mode or even rebuild to make it work again.
Sometimes UI numpad disappeared, but customers still waits. It's can be fixed easy by keyboard input.
But also once I get cash payment with zero change. I triesd 0, backspace, click on diff. coins. Nothing help.
Also once when I went on trip at daytime I closed shop door, and when returned back old customers just stay in front of shop, and block new customers. Only reload game helps.