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Abnessor aka Findoff

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A member registered Nov 08, 2018 · View creator page →

Creator of

Recent community posts

For me prev. version has far more fun.

Mandatory animation starts annoying very fast. Also progression feels more linear.

And remnants still flying at end of timer without any upgrades to faster collection (or I just dont reached it?) also annoying.

Glad to hear this. It's sounds like a lot of potential...

2) hmm, strange I missed this.

I will be happy to leave new feedback with next updates.

I love hacking themed games, but as IRL dev and ex unix admin I can be too critical to terminal QOL.

And sorry for my English...

Some feedback:

1) command like home to return back to own server must have.

2) you have limited commands make server names also autocomplete or use shortcuts also looks must have for me.

3) game feels too slow for current number of features.

4) If You added "IRL" camera to game. It's cool if its shows activity for currently mining server. (or its already implemented and I just missing?)

Try first steps in BitBurner if you don't.

Terminal good in first place for his scripting features and modern terminals also good for hotkeys and autocomplete. If You don't implement any of it buttons looks better.

I played around hour+ and bug with placing parts looks gone. (I tried slopes, legs and anything what I doing before)

Railguns <3

And a bit of new reports and questions:

1) When scrolling hardened wedge scrolling down work as expected when scrolling up cycles another parts...

---- spoilers ---

.

.

.

.

2) This guy invulnerable or I just can't find how to handle with him? Projectiles just fly through...

3) And this guy receiving damage, but even multiple railguns don't kill him.


I can't stable reproduce it. (On prev version too) Just told about it's dont looks like related to zone or legs. (And I even don't have legs last time installed)

I dont know if I can playtest it today-tomorrow(may be close to weekend), but write if I get it again.

As I mentioned earlier(sorry if too vague), I saw exactly moment when last bug was happened.

It occurs inside editor when I moved mouse over horizonal face when mouse vector and face almost parallel.

I see no other causes related to zone or something else but new part position and facing calculation based on face normals. I scry it caused by Tan and too large precision error in formula.

Sorry if my English some times too obscure.

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I got it again. It happened when I moved mouse to bottom of vehicle with low level camera and high slope angle. Maybe its related to NaN or infinity in math related to place normal calculation. (I got troubles like this in my voxel game couple weeks ago and to fix that just added checking and returns upd: 1,0,0 vector if its bad)

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Looks like this bug also occurs in win-build or this is another bug.

All my notes in this thread relate to current win version downloaded on 2025-11-13. (the latest, unless I missed a second update on that day)

When its happened I tried to toggle build mode, menu, inventory and switch parts. Nothing had fix it.

Thanks!

I haven't played much yet, but I like the changes and new weapons, especially angler.

And that even medium enemies are respawning now.

Also I found bug when I trying to align terra leg right(fast and multiple add/remove), I lost ability to place/remove blocks. It selects but the cursor looks like system and blocks can't be placed/removed/picked.

And caterpillars sometimes get stuck sticky to the ground and I have to enter building mode or even rebuild to make it work again.

It's possible to change mouse sensitivity?

I don't remember if I change it in web version. (Maybe be I miss hotkey desc. somewhere?) But web version now too laggy and I download windows build. But sensitivity terrible slow.

I don't tried yet, but personally I dislike incrementals/factory with timer if it's longer than 60sec.

At lest it must have easy accessible way to force reset.

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Literally me at deadline on work as dev some time ago... XD

PS: I also procrastinated by disassembly and cleaning up keyboard instead of just take another from second PC...

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I get same (all NaNs) just by leaving game running some time, and then prestige 3-4 times. And get whole chrome hangs for about 30 secs after.

If its sarcasm and you want to know, I can give a tip. But its been quite a while, and I may have forgetten some important details.

But personally, I thought finding hacks and bugs like those is a special kind of fun...

Upgrade only apply to new printers. And for me more upgrades allow more resets...

Simple but surprisingly fun gameplay

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Sometimes UI numpad disappeared, but customers still waits. It's can be fixed easy by keyboard input.

But also once I get cash payment with zero change. I triesd 0, backspace, click on diff. coins. Nothing help.

Also once when I went on trip at daytime I closed shop door, and when returned back old customers just stay in front of shop, and block new customers. Only reload game helps.

Cool but exchange sometimes very buggy...

Whoops, I obviously mistyped and it's absolutely wont relate to time travel...

You must charge enemy tower to get attackers...

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Cool game, but I got annoying bug.

When died here(see screenshot) I can't respawn cam holds on last seen point and game isn't hangs(watts still grow).

Be cool to have additional key to respawn in start location...


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Cool game, but establishing this link make game hangs...

I tried to make multiplication loop.

I recalls your game just about a coupe of weeks ago... Cool to see new update!

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W10, chrome Version 137.0.7151.56 (Official Build) (64-bit)

FullHD=1920x1080, but big taskbar and also bookmark bar on screen make height smaller than usual, but fFull screen give same result...

Aaaand yes, it's css... `width: auto !important`. I try attach video.

RTX 2060 super, this is top, and I see no other significant offscreen messages...


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Reporting: Stuck on loading, refresh, stuck on this...

PS: checked in incognito without any extensions, all going same.

Devtools::network show no active requests.

Really, far more polished than I expected from this idea + jam game...

53lvl