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abnessor

14
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1
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A member registered Nov 08, 2018

Recent community posts

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I begin writing more pure project. Just trying to do cells with walls (floor, ceiling, hwall, vwall, blockentity) (random generated with auto floor  transition  https://imgur.com/a/ehup1Fq ) and webgl instanced rendering with ray-traceing to achieve 60 FPS on my test PC (9800GT on linux).

Just trying to finish basic level rendering and pew pew, without jumps and other 60+ first planned features...

Unfortunately, now i have no time to do it, because i'm buried under work as system administrator.

If i could do anything playable, i write you link, and obviously write about my game being inspired by LAB. (=

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Maybe i like your game, just because i'm bored with rpg, and too much visualized games.

But your game like fresh breath, with simple graphics and easy controls.

The latest time i most played in 2D games, like Crimsonland and other 10tons, and management games like factorio. Too tired with quake, and too uncomfortable with doom (i tried most emulators, but hmm, just feeling wrong).

Your game for me, like symbol about, simple graphics and 2.5D also can be enjoyably.

I try write games lot of times, and every time i buried up under premature optimization and too big list of wants, to make it while free time... But you make it's so good without all of this shit, what i want in my games. And it's just magnificent.

I tryed to remake your game, with hope about extend and make my own. But unfortunately, i can't just write simple game. I can't just keep simple 8byte per field map like you, and make maps manually. I need to make large maps with ray-tracing to render optimization, with real entity system and multiplayer sync, with variable field height and AI lieutenant that controls other, with map generation and portal vision... And i can't make in over night or two before burred under work tasks... And when i understand it, i just play LAB again to find more secrets... (= It's story of two last weeks. Under that time, i wrote simple game (js webgl reGL, no engine) two times, and both time stacked with no ideas how to solve problems because i can't restrict myself with features, and can't freeze api.

Sorry for my English and nagging.

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It's best! Only at 6th walk-through i noticed unbreakable objects breaking with grenades.

And only with map decoding i could find first level mega secret.

Thanks you for Blake Stone, but you game is my best! I want more! I play it more than 95% my steam library with 350+ games!
And +to @xpt, you have plans to expanding game, or only improove existing content?

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Just finished third time...

After second time, i been try to play wolf3d, and doom, but understanded that don't want finish them and want back to LAB.

I don't known why. But it's game feeling very additive for me...

Now if i have time and will, i want to write clone with textures at opengameart. And may be more than just clone setting.

Or just play fourth time. Pew pew... May be with baton this time. XD

Best settings ever! No sound control even in ini file...

And i hate default E as Use, and what i see at ini file? NUMBERED action "names"...


And too large axe spark and bad collision check(can't duck when stay at front of vent. i think it's checking by some point instead of even bbox). As last what i see before delete.


Sorry, if i been too rude. But slow mouse and loud sound with no settings, too annoying me.

5:24 am... i play with just one death at end level!

It's awesome! I come back in wolf3d childhood!

Thanks you author!

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I want full game! Already singed to test.

Charming game and nice style.

I didn't know, that satan have so many boobs...

I can't do game, in LD 43  compo, because called to work, and working all weekend. ):

Madskillz, but funny...

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Second and third bosses was beaten easy with standing just above wall with ~175° and 95° to evade projectiles statistically...