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Abnessor aka Findoff

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A member registered Nov 08, 2018 · View creator page →

Creator of

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(1 edit)

W10, chrome Version 137.0.7151.56 (Official Build) (64-bit)

FullHD=1920x1080, but big taskbar and also bookmark bar on screen make height smaller than usual, but fFull screen give same result...

Aaaand yes, it's css... `width: auto !important`. I try attach video.

RTX 2060 super, this is top, and I see no other significant offscreen messages...


(3 edits)

Reporting: Stuck on loading, refresh, stuck on this...

PS: checked in incognito without any extensions, all going same.

Devtools::network show no active requests.

Really, far more polished than I expected from this idea + jam game...

53lvl

(1 edit)

Hmm, if I remember correctly, walls occlude graph line (with incorrect params), and it's making hard to determine graph form to fix it...

I rechecked game now, and see faint line showing occluded graph sector. You fixed it now or maybe line already exists but too dim to recognize during daytime the first time I played the game.

Simple but addictive!

About QOL changes, I found your game feel very similar to the Reactor Knockoff in some balance/game-cycle aspects to me. And I miss some hotkeys from it.

Like Ctrl+Click=upgradeAllTypeUnderCursorToSelected, rightClick=delete, Ctrl+rightClick=deleteAllThisType.

Also eyedropper and upgrade degrade hotkeys be cool.

I thought it's no so difficult to implement, but dramatically raise QOL... (it's event don't need a new UI except maybe shortcut info)

2026-05-13 bug-report:

1) start game

2) click gain to check it works

3) switch into research and click all available categories

4) return back to hydrogen

Now I see all or almost all available upgrades, but gain (and also auto gain) don't work.

Can't see console errors, because a lot of warnings about missing subKey autoCreate and autoSell.

I just can't belive! I done it!

Cool!

(1 edit)

Ok, now I see. It's working only with last tier of solars.

But where it in description? Description told about generators itself, and nothing about heat source and specific about it req. specific tier...

I feel a bit stupid, but I see no difference...

I can't find way to use distributors. I see no bonus in any combination.

I tried:

energ-boost-dist-gen, energ-boost-dist-solar, dist-boost-gen, dist-boost-solar.

And see no effect in money, when distributor promises 100500%...

I check effect by assembling setup, check money, just remove distr. and only distr. and check money again to see any diff.

(2 edits)

I overestimate final boss a bit... And prepare a lot of h-kits and turrets before throne room...

Soo tasty but so small... I already wait for next year...







(1 edit)

You captioned fix as post challenge, but JAM still accepts edit aren't?

I like game, and it's a bit sad to me, to see so important fixes as postjam...

And with V2 game crashes on death.

Log:







Caused by: app.BaseErrorScreen$ErrorSource: Server shutdown

... 13 more

Caused by: toolbox.network.DisconnectDetails: Cannot invoke "server.engine.mobile.Hero.addResource(base.engine.item.ItemType, int)" because the return value of "server.engine.World.getHero()" is null

at toolbox.network.ServiceLong$LongServiceThread.run(ServiceLong.java:215)

at toolbox.sync.CallbackRunnable.run(CallbackRunnable.java:17)

Sorry if my English too obscure some times...

I meant visual clamping graph.

With many levels walls cut scene too high, and graph being too hard to tune visually.

*Opening build menu while also skipping turn also crash game.

(2 edits)

A bit unexpected twist, feels hardcore at beginning(mostly from non refundable bulldozing), but very cool like almost all your game!


But warning: by clicking+skip-turn too fast I got crash...

Log:






Caused by: app.ApplicationCore$AbortFrameException: Something went wrong while handling mouse button events

at app.InputManager$1.onMouseButtonEvent(InputManager.java:177)

at com.jme3.input.InputManager.processQueue(InputManager.java:841)

at com.jme3.input.InputManager.update(InputManager.java:917)

at com.jme3.app.LegacyApplication.update(LegacyApplication.java:724)

at app.ApplicationCore$JMEApplication.update(ApplicationCore.java:670)

... 4 more

Caused by: java.lang.NullPointerException: Cannot invoke "toolbox.Compass.getTranslateX()" because "direction" is null

at app.mods.game.screen.GameScreen.lambda$2(GameScreen.java:649)

at app.mods.game.layer.dungeon.CardinalSelector.onKeyEvent(CardinalSelector.java:113)

at app.mods.game.layer.dungeon.SelectorNode.lambda$1(SelectorNode.java:91)

at app.shapes.MySpatial.dispatchKeyEvent(MySpatial.java:571)

at app.mods.game.layer.DungeonLayer3.onKeyEvent(DungeonLayer3.java:765)

at app.mods.game.screen.GameScreen.onKeyEvent(GameScreen.java:453)

at app.ScreenManager.onKeyEvent(ScreenManager.java:115)

at app.InputManager.triggerKeyEvent(InputManager.java:283)

at app.InputManager.access$3(InputManager.java:244)

at app.InputManager$1.onMouseButtonEvent(InputManager.java:173)

Cool!

But clamping graph by walls a bit annoying... (If it's not intended as part of challenge)

With couple of last updates, movement feels more clunky, but new wheels etc anyway give a lot of fun, just need a more weight balance when designing...

And melee enemies now really can hurt. (sneaking in grass and especially in corns)

But apache is op, you just need hoard money to it...

(1 edit)

Sorry for unclearness. I don't mean falling through, I just fall off the edge of map, and turbulence can't stay me out from reaching it this time but prevent me from returning back conventional... But I can manage it just ascended through textures...

(1 edit)

When you speedup too fast and got turbulence to off-world and can't reset because in combat...

But you can enter in designer mode to stop falling and fly through texture back...


And need way to destroy that guys' corpses...