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(+1)

Just the right amount of difficulty to keep it challenging but not impossible. Didn't know I could be that scared from a pixelated creature. Some QOL issues I had, the hitbox for interacting with items was a bit small, really had to be quite precise when clicking on bottles and buttons etc. Also when you hold the bottle, it's right in your field of view, quite hard to see the creature approaching, not sure if this was intentional but it's a bit of a hinderance. But besides from that great job, one of the best I've seen so far.

(+1)

Thanks for playing and your feedback - both of those issues are things I'm considering changes to for a post jam version of the game. :)