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The concept of highly customizable programmable turrets in a kinda tower defense is really interesting! It creates a really engaging form of micromanagement that helps prevent the player from reaching a state where they can just sit back and watch. I think the concept could be expanded with more flexible programming and more actions for them to perform, though maybe it could be better served with a more traditional top-down all-encompassing view of the level, I felt that the platforming aspects of the game got in the way of the really interesting parts of the game.