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Great game! The graphics are outstanding. I liked the control scheme, reminiscent of the Nintendo. My only concern is that there's not much "collaboration with the AI"; the AI is simply another player's skill. I also wish there was a bit more content. I felt the game finished before it had even started. But alas, this is a GameJam after all. The movement felt smooth, and I reiterate how good the art was.

You should feel proud of this game, and I encourage you to expand this project.

Congratulation on your submission!

(+1)

thanks for the feedback.

I can see how the AI seems like a skill, it is a companion character and is completely driven by AI (it happens to have commands that it responds to that mostly drive its behavior)

more content - yah, I wanted to do more also, but between everything else taking longer then expected and creativity burn out, I ran out of ideas to work with to actually make more content to fill out the game play after the end of the first ‘quest’.

I have been thinking about undertaking a 3-6 month project as a ‘first try at something commercial [that gets finished… I had started one other project with that idea, but the scope was going to put it at a 5+ years to finish situation]’.

I have ideas that could account for a handful of bosses, a few more mechanics to add, an over world type idea and a few other things that could work well with the game play I have so far.