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An interesting art style throughout which was cool to see, and definitely fits the theme.  Also allows for some really well conveyed mechanics and a nice way of showing your progression through the area of the level.

Though I will say the fact that it iios  just one level is a little annoying without checkpoints.  Considering how evil some of the jumps are, or the platforms of death murdering you.  (I may have died to one i, a lot).

Other than that though there's some really well conveyed mechanics to how the AI works, without the need for a tutorial.  It's clear very quickly that the AI can flip switches, which comes in handy later on and it's just told by the fact that the AI can save itself from the first pit.  Though I mostly noticed it on the later stuff the first few runs obviously since I rushed to save the AI from the first pit.

Might've been better to force that possibly, though like I said, I did figure it out relatively soon after, pretty sure with the 2nd green switch when it falls from the top onto it.  Makes it relatively clear what it does which is nice.


Also though the checkpoints not being there is sort of compounded by the fact that the jumps are quite punishing, considering that if you miss even a single jump the AI will generally out speed you to the next obstacle and lead to you getting reset all the way back.

Which when comboed with the relatively slow and uncontrollable speed of the AI, especially early on, leads to a LONG time trying to setup for a new run and attempt at executing a jump or two.  Then repeat that if you mess up any other jumps and away ya go.


One final QOL of thing I would probably recommend adding, is some sort of timer over the switches so that you know how long you have before they switch back.  Mostly so that there's a bit more that you can plana round in terms of not having to hit the switch RIGHT before the AI goes past it.

There were just a few times that I died to a switch switching back before I thought, or too late, etc.  It wasn't the worst, but it was not the nicest to die to a random falling I when I thought I still had time to cross it.


Overall though a really simple set of mechanism executed REALLY well in a interesting level setup that had me a little confused at times,. which was nice, and at others just sort of stuck getting the execution unfortunately.  Also.  I felt kind of robbed when my AI just stared into a wall for eternity when it reached the finale.