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(+1)

Superb presentation, spritework and level design! I’m very impressed. I’m a fan of Prince of Persia-esque games like this so I enjoyed playing through your game. Great entry!

Please allow me to give you some feedback on what I believe could help take the “game feel” from great to flawless.

  • I don’t understand why checkpoints aren’t automatically re-triggered when respawning. It can be a bit frustrating when the game ends just because I forgot to re-trigger the checkpoint last time I respawned. If I have to make the conscious decision to re-trigger a checkpoint or not, there should be some kind of incentive for me NOT to trigger it. Think e.g. Shovel Knight that awards you extra points for destroying a checkpoint instead of using it.

  • I found the jump controls to be slightly clunky. I think it’s because the game expects me to hold down an arrow key BEFORE I hit the jump key; if I press an arrow key after the jump, the game won’t register the direction I want to go in. But I’m the kind of person that jumps first, and then decides a couple milliseconds later where to go :) Because of this, timing precise jumps takes some getting used to as well – when I don’t want to jump too far, intuitively I don’t hold an arrow key until after I’ve started the jump. Fortunately the checkpoints are smartly distributed so that wasn’t insurmountable.

Overall I’m astounded by the polish and mood of the game. Great work!!

(1 edit)

Thank you for playing and the comments… about your suggestions (and by all means, comment, suggest and rant on anything… that’s the full point of having feedback from ppl actually playing the game!):

  • The recharging was a last minute idea that I expected to add to the challenge but I think it ended up not bringing in that much (and bugged as hell in some of the mirrors without an apparent reason :/) It’s something I need to revisit for post-jam version

  • Jump needs some easing, you are totally right in button pressing sequencing… i need to give it some berth for a few frames so you can actually revert order if it’s close enough so responsiveness feels much better. Also a mid-level soft-landing is in my to-do list of jump finetunnings

And I will add to the list of things to fix the blasted ladders, that are the biggest nest of bugs in the game :P

Let’s see if I can fix all that in the following weeks