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Played this to the end. It started charming, but I admit I lost some enthusiasm on the way, with conveyance being the main problem. I would not have beat the last boss if I haven't checked here for the way to.

  • Presentation is nice, but I did notice that navigation was a bit messy in some maps. More pronounced roads and border exits (generally clearer collision) would have been lovely.
  • The town and its inhabitants are cute, but in the end they don't do anything so I honestly have no idea why they're there. I half-expected to have to do little minigames for each, so it was a bit strange when that didn't happen.
  • I suggest adding a  notice of when you can go back to talk to the fire spirit. I was wandering lost with no idea what to do next. A simple "maybe I should go back to the spirit" or along those lines would have been enough, though honestly the best would have been to just have the spirit teleport to you and automatically give u the power.
  • The way you deal with the purple slimes wasn't obvious. I assumed I had to get another power for them later, when freezing then using fire didn't work. It was someone in the stream chat who pointed out I had to do multiple hits.
  • I had no issue with the boulder and switch puzzles, they were fine.
  • I'm either a bit dull, or the skull puzzle is lacking elements. Usually, I think, when you have the "who is lying" logic puzzle you'd have a few more clues to determine who lies. But here it seems each skull said stuff that was viable. Or maybe I'm being dumb and missing something. I just brute-forced the puzzle in the end.
  • The last boss...as others have mentioned it fails to really suggest how to beat it after the three orbs. If I had not looked up the strategy here, I would have given up. I was desperately trying to freeze parts of the "lake" behind the boss to "find the orb that sunk in the lake". The wording the boss gave had me convinced, but I could not for the life of me find anything from any of the angles I could freeze the water from. I think the execution of that part of the boss really need to be re-done to be properly hinted at.
  • On the boss again: some animation effects on it threw me off. I was getting really confused as to how the little purple flamelets worked, and what was removing them. For a bit during the confusion I thought it was ME casting ice that removed them, and then eventually I realized they were just a pattern. Overall just a confusing puzzle.  Finding out I had to do the orbs wasn't a problem, tho.

Overall: it started promising and had a neat presentation, but I found the part I enjoyed the most were the puzzles in the first half. The action didn't do a whole lot for me, and it was too short and devoid of the stuff I usually enjoy (snappy dialog, exploration) for me to really love it. 

TL;DR it was okay, but I definitely felt it missed a lot of its potential in its current state.