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Woah, this is comprehensive analysis on the bug to say the least! :D

You're right on the source of the bug. After the tormented one battle, blood golem stays in your party because the game is missing the function that removes him. When you open the menu, blood golem got no portrait graphics and that causes the crash.

I should put a disclaimer somewhere on how to evade this bug until I get the the update out. In short, if possible don't use blood golem in that fight or if you do, don't open menu until you've been in one fight after that.

I have already fixed the bug, but since it's so cumbersome to update the game currently, I've been postponing the release of the next update. I'm trying to have it out by the 21st of this month. The update will bring some bigger changes to the game too and additional areas, enemies and items.


And I'm really glad you're enjoying the game despite it's occasional technical shortcoming! And million dollars huh? :D That's a goal......................................

"In short, if possible don't use blood golem in that fight or if you do, don't open menu until you've been in one fight after that."

Actually, if you happen to use blood golem in that fight, you get the error and get stuck no matter what. As soon as the end fight dialog closes, the error appears rught away. You can't even walk around or anything! At least that's what was happening to us.

I think the ONLY way you can continue the session after blood golem there, at all, is to create the new file. 


Wow, you're on top of things! Thank you so much! Just remember, nobody's gonna die if you take your time with the updates! And now that there's a fix posted for this blocker (hopefully nobody has problems with it!!) that's one less reason to rush! :)

And I'm dead serious, I hope you get filthy rich from this game and that it gets the recognition it deserves. You made an awesome thing. From what I've seen, it started small with a couple youtubers, and it's already blowing up and being talked about more and more. I hope it keeps the momentum!!

<3

Oh I saw RiskRim evade the crash by not opening the menu, but I guess it varies. In any case thanks for letting me know again! :D

And yeah, I'm taking my time with the updates. I like to post larger updates so people don't need to be updating the game all the time and this way the updates also feel more significant when everyone can actually see the change in many areas of the game.

Are you having any particular difficulties with uploading updates, Orange? If there's any trouble with upload speed, you could try uploading a hotfix separate from the main game, with the related .json files. The mod I'm working on, for example, is just little json files, so it's easy for me to upload new updates to itch.io.

If at all possible, you should be uploading new updates continuously, so as to squash known bugs and find out any others.