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A member registered May 21, 2017 · View creator page →

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There isn't a toggle option, at least not yet. I've been thinking how to implement something like that since streaming and youtube seem to have only gotten stricter as time goes on. Since it's an afterthought, it's a bit more work to implement it at this point. But I'll try to figure out something.

I think I set it at 10 euros if I remember correctly.

Oh hey, sorry for the late reply! I think you should've gotten my email when you bought the game here. Would you mind contacting me via email? I can't really put out the code out here in the open for everyone to grab.

ah... Unfortunately Germany has banned F&H. The censorship is just more strict there. I believe all Adults Only games are banned there, no matter what the reason for that rating is. If you buy it on itchio, I can give you a Steam key to go with it, maybe that way you can bypass the watchful eye?

Thank you so much!


Oh wow, best of luck to finishing the game. It sounds interesting for sure and based on the screenshot it looks good too! You can get by even if you're not that much into drawing, obviously you realized this too. Just clever use of graphics you can find online can get you far. I can't even imagine the circumstances you're in, but glad you're still able to pull through.

What's the name of the game? Would be interesting to see it once it's done.

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There is no active timer in the game other than hunger eating away your characters slowly. (in most game modes you have plenty of resources to deal with this, including an infinite source of food in some instances)

Game time only advances when you sleep in a bed. This is always a choice the player makes. You can finish the game without sleeping once, although you do miss on things if you do so,,. But no time trials.

I recommend trying out the demo. It gives a pretty good idea on what to expect.

That's my channel yeah. I'm available on Discord.

Looks good. Great job. The only way to have more than 3 layers of graphics is to have events on top of everything. I've used that method numerous times. Or alternatively you can lay 2 tiles on top of each other in Photoshop (or other app) and have special tiles available in the tileset just for those special occasions. (hope this makes sense, hard to describe what I mean)

Pushing boxes can be used to evade some enemies in some areas, so it can be useful.

They are not listed as porn games lol, but they are rated Adults Only and Germany seems to have an issue with that. Drugs and body mutilation alone are enough to warrant that rating, so there's not much I can do about it.

the recent Steam page mentions the year 2022......

Haven't seen that before. Looks really cool! I typically don't really care for circus cliches in horror, but that one seems to have its own take on the theme. One that works too.

The parallel world in Termina plays on the typical Silent Hill nightmare world trope. It's not the most original idea, but I like some lore implications it has in the full version of the game.

I kinda like making games on a smaller level. I'd imagine that making big AAA games equals making a lot of compromises. One person simply can't control all the aspects of the game and thus the vision gets diluted. More people on-board, the more diluted it gets. That's my theory anyways. Can't know for certain until I'd have some experience in how the big people in the industry make games.

oh I'm not hiding my country. I think it's pretty open info that I'm from Finland.

Keep at it. One step at a time and you'll get your game made eventually.

The characters are completely overhauled for the full version of Termina, so better not put too much emphasis on the demo. I don't think any of the game testers would call Doctor overpowered or in imbalance. There are other characters that have an advantage in the full version.

Termina takes place in F&H's equivalent of Czech Republic (the name of the country is even Bohemia which is historic name for that area) There's some russian/slavic text in the game because in the game's story the area was occupied by a country that's comparable to Soviet Union in some ways (and in some ways it's very different) until Bremen Empire got a hold of the area. It's a bit convoluted backstory, but the texts around the city area and on the map are in Czech .

Hi! First on the pep pills, yeah it's intentional. I read on drug use during WW2 and something akin to pep pills were very common. (I believe 'Pep pills' were even a name used for them in some parts of the world) I don't remember why I specifically mimic'd that packaging though.

I don't really understand what you mean by 'misaligned' tilesets? They are formated for RPG Maker MV. There are no autotiles used in the game. (at least what is referred to autotiles in RPG Maker) Every tile is manually placed on the map. I know the tilesets have very confusing layout. I never made them to make sense to anyone but me, so yeah...

not in the demo

Glad you're giving RPG Maker a chance. I think it's perfectly fine engine, depending on what you want to make of course.

Sure you can look at F&H's coding, but it's a severe case of spaghetti coding. I feel sorry for anyone who ever tried to make sense of it. Again, you can do that if you want, but I'd recommend getting familiar with the engine otherwise and creating your game from scratch. Maybe look at F&H's eventing and coding for reference, but otherwise stick to your own project. But ultimately it's your choice.

You can use textures as a base. I don't mind seeing edits and such around in finished projects either, just as long as your game doesn't rely 100% on F&H graphics.

Good luck with your project!

Glad you liked the demo! I was first a bit scared of showing off Termina because it was so different, but people seem to take it pretty well.

The same areas are in the full game too, but a lot of things have been added to them. From small details and new enemies to entirely new rooms and such. There are also alternate paths early on, so if you know how, or stumble upon them by accident, you can skip the demo sections too.

Don't transfer old saves. It will create a myriad of problems if you do so. I have no idea how the game would play with a save from the demo.

There's some of that in play too. I did underestimate how long certain things would take, but I think the biggest reason for such a massive delay is that I've been moving the goal post further. The original planned release would have followed F&H1's example. That game was VERY barebones at release. Only after many updates that game took its somewhat final form. When I decided to delay Termina I figured most people who were waiting for the game have probably only witnessed the first game while it has been more or less a complete package. I think those people would've been disappointed in the barebones version of Termina. Even those who would've understood the situation would've felt a bit disappointed and first impressions last long.

So Termina has been growing under the curtains and it's now a lot more fleshed out experience. Comparable to F&H1 for sure. The game has been in testing for a couple of months now, so it won't be far off.

Sorry for the delays, they do suck, but the game is better for it. Hope the game will deliver once it's finally out.

That's a completely valid question. I got no excuses I'm afraid. : /

I'll start drum rolling in all of those platforms when the release draws really close. Twitter, Youtube and Discord are probably the platforms where I'm most active at.

Tom of Finland reference? Haha, dunno if I'll ever make any blatant references to it, but maybe it could inspire some characters? Who knows.

Sounds like the game folders don't have the rights to create the save file. (or the settings save file)

If you try giving the folders the proper rights it usually solves the issue. If not, let me know!

Hi! I know I've left the development log pretty empty here and it sucks, but I've tried to keep people updated on few other platforms, namely twitter, discord and youtube. It might not sound like much trouble to write update logs, but it does stack up when you have to go through many sites (itchio isn't the only site the game is available on). That time is better spent working on the game imo. That's why I've focused on few avenues only when it comes to updates.

Covid hasn't really impacted the development negatively much. And money isn't really the reason why the game has been delayed either.

In the end the only reason why the game has taken so long to come out is me. I'm really bad at estimating the work that's left, and after missing the initial (crazy optimistic) release date over a year ago I  expanded the scope of the game a little and added some features in that were originally going to be scrapped. I stopped rushing the game, because it would have been really bare bones otherwise.

I plan to finish the game asap. I've been working on the game around 40 hours/week for all this time. The game is at its testing and fixing point now. That's like the last thing in development.

Thanks for the nice words. The game isn't designed for multiplayer at all, so if there ever was a multiplayer mode to come, it would be a brand new game.

Rapier and Estoc missing from the game are big omissions, so I might just add them in. No guarantees on the armor.

Updates for this game have been on ice until the sequel comes out though. But I'll look into it after that.

Yeah it's in development. No need to support beyond buying the game when it finally comes out :D You can always spread word around. I don't have any monetary support set up and I don't really plan to have one anytime soon. Just doesn't feel right to me and I fear it would just create more pressure for me to give something in exchange. The reasons behind delays aren't involved in money anyway. Just time management issues if anything.

At the time I was convinced the game was coming in spring, that's why 2021, but yeah here we are now. That announcement certainly didn't age well.

The demo hasn't been updated in ages, so if you played it before, it most likely is the same still. It has 4 playable characters and fairly large chunk of areas to explore (for a demo)

Hi! Sorry for missing this post! I just replied a more thorough answer to the person above you about the current state of the game. In a nutshell the game's development has been going good and I'm really close to being done (as much as that still has meaning after I've been saying that for a year now)

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Oh I'm sorry for not keeping things up to date here on itchio. I have a bad habit of only posting updates on one platform and expecting everyone to see them. (Twitter, YouTube and Discord being the platforms I'm most active on and where I do most of my shitposting about the game. Follow me there to see more about the game!)

Since I missed all the deadlines so royally, I've been feeling iffy about posting updates that are anything but the definite release date. While the game is very very close to being done, I still haven't got a release date that I could trust to hold 100%. A big reason for this being that there hasn't been a large scale testing done yet and a whole slew of bugs and things to fix can come from there. Thus I've stayed quiet about release dates and only posted random screenshots, videos and such.

It might be hard to believe considering the circumstances, but there actually haven't been any real hiccups in the development and I can't say that the plague in the outside world has affected the development that much either - the biggest problem is that I'm really bad at estimating how long certain things take to make. Also after I missed the initial release window I had in mind, I took a step back and polished and expanded some things to make the eventual release more worth it. That obviously added to the development time. When I was first rushing the release a year ago, the initial release I had in mind was way more bare bones and honestly the people who would've expected as much content as the first game has after all the updates would've probably been disappointed with the end product. With the additional expansions I'm pretty happy with what's in the game now.

So yeah... I know people would like to have a release date, but I'm afraid I don't have one. Hopefully this message at least alleviates some of the worries.

Hi! Thanks for the nice words! I agree that the setting is pretty interesting and has a lot of potential for more games. I'm often wondering if I should continue with 40s themed F&H games or not in the future. It's definitely on the table, but I'm not 100% sure what to do next just yet. Honestly, I just have too many ideas. At the very least I plan on expanding Termina's scope a little bit after its release.

Thank you for the support, appreciate it, but I'm not sure what this financial struggling talk is all about lol. I don't think I've tried to gather any pity points online or anything? Where does this talk come from? I usually only say I got no money for it when someone asks about translating the game to another language or something along those lines, but that doesn't mean I'd spend every day struggling irl. It's nice that people care ofc, but there are people really struggling out there too. No need to spend extra coins on me. Buying the game once and spreding the word about it is more than I can ask. 

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Woah. This is pretty coordinated promotion attempt. I don't have the time to set up anything like this and I don't think this kind of forum spamming is the best way to go about it. Talk in forums and message boards should form up in a more organic manner if it was to happen. No one's gonna look positively on a game trying to force itself to certain audience. It's usually very clear when the dev or someone linked to the dev tries to push their game on a forum. That's just annoying.

And also I don't think adult forums are the audience I should be targeting anyways. That kind of audience will only be let down by future content. Termina barely has any stuff like that and most likely future projects will see further decline in adult content.

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Hey Cobra! I remember the incident somewhat. I did skim through your messages at the time (I often leave answering to pings for later if I don't have the time at that moment) so I did get the gist of it. I didn't see the part where things escalated though. I'm sorry you feel the way you did and if some bullying really went down that's of course not okay. But I do think the mods have been doing good job with the discord overall and I trust their decision. I haven't seen any real abuse of power and in general it's a very peaceful community imo. Mods are just people too ofc so overreactions do happen every now and then. An important thing to note is that the discord was started by a fan of the game, I came there afterwards. So in many ways it's a community that has formed on its own. I have the ownership of the discord these days, but that's only because the previous owner passed it on to me because of personal reasons. But still I prefer to stay there as a visitor instead. Frankly I don't have time or energy to deal with online stuff and it would quickly become quite a burden if I took more active role. So ultimately I think the mods have the right to call the shots the way they see fit. It's as much their place as it is mine.

But yeah it's redundant to blame you for everything if that really happens. I can pass on the message on that part. And if you do have a lurking account there, you can always DM me on discord too. I'm pretty lazy at answering DMs but I try to get to them eventually.

Anyways, thanks for the continued support in any case! I remember you passing on the word about the game during those days too. Whatever small fanbase the game has, it's largely thanks to word of mouth. So again, thanks! I'm sure the game would have sank to the bottom of Steam shovelware if it wasn't for people like you talking around. I'm not sure what you mean by struggling though. I don't think I've said anything too negative about my life online (or irl for that matter). If I did, it was mostly joking around. I mean I do live hobo life to certain degree, but I did that before F&H too. Nothing new there and it's mostly a choice on my part. It's true that if I put these development hours to any real work, I'd make way more money for sure, but I got nothing real to worry about, so no worries.

Sorry for the late reply. I've missed so many dates and deadlines already, so I won't speculate with the release date anymore one way or another until I'm 100% sure. Sorry for not having any better answers. The game is very far along, that's all I can say.

Ah sorry for missing this post! Would you like to send me email about this and I'll see what I can do!

Glad you like the games! Always nice to hear.

The first game will see some updates still. The priority will be in fixing and polishing stuff though. Currently I don't have plans to have bigger expansions for the game anymore. The equipment, skills and magic of the game work well in a relatively short game, but expanding it much more, I fear it would lose the sense of progression and things would just get a bit more tedious. I could of course overhaul the hexen and other stuff accordingly, but at the same time I don't want to turn these games into forever projects. I'm actually pretty anxious in starting a new game once the Termina is out and some updates have rolled out. I never have any clear planned content for these games apart from the core story, so everything that's been added on top of that is just done in a whim. I just get an idea and think it could fit the game and ta dah - it's in the game.

But there will still be some additions to the first game I'm sure.

In the final game? You'll have to wait and see. Multiple endings, that's all I'm going to say for now : D

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Hmm.. I guess Steam bans the game in China... I'm not sure what I can do about that. I'll look into it.

Epidemic might have slowed me down a little bit because of various reasons, but it's not the main reason Termina is late. I underestimated the amount of work I had left and I also didn't want to rush things too much, so that's why Termina is still not out. It has been close to done for a while now though.

Also, glad you like the game! I'll do my best to get Termina out as soon as possible too.

Sorry for the late reply. Maybe I should make Linux port from the start. There's not that much demand for it, but considering it's not too troublesome to make, so might as well.