No issue ;-)
I am really thankfull for feedback in all cases!
Regarding Level 3:
if you are in this situation and bomby is going to explode in the next round, roby has to wait one turn during the explosion. Then it is solvable.
I see it like this, we analyze more people playing and if this is pretty common, we might want to remove that robots are exploding if they start moving into the radius during the explosion (we would basically only look at the position right before the explosion).