Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I tried this out but had to give up, too frustrating for me. It was a pity because the banner image was interesting and the portrait very evocative and simple. 

  • The visuals are nice, the color palette is cool, tough I feel the sway effect on the combat is a bit hard on the eyes, but that could be me.
  • The gameplay in general was just not my thing. It seemed to go too much for either obligatory grinding or for the "I like my games difficult" type, which isn't my thing.
  • Poison that does not heal after combat in a game where 1-you cannot save everywhere 2-you are alone in the party 3-the goddamn slimes will actively CHASE YOU and are plentiful; is very nasty and I feel unnecessary.
  • I keenly felt the annoyance of not being able to save anywhere...my best guess is that you aimed to make this a somewhat hard style/retro game, which again, not for me.
  • I did not even make it to any real story, so I can't comment on that.
  • Learning from shrines had no special charm, at least what I saw. There was no choice, no fanfare, nothing, hell not even an animation when you "absorb" them. If there is some lore reasoning, I did not reach it, so it's hard to feel like the whole "absorber" thing had any interest.
  • I'm really nota fan of a single member party, especially when the game errs towards difficulty. It was just annoying being pitted against groups and getting wrecked or plagued by statuses. 
  • I made it to the slimes room. They kept killing me, and I definitely did not want to be grinding constantly so I gave up there.
  • The game felt very aimless and "just wander around", at least up to what I saw.
  • I did not feel that there was much in the way of strategy with what I had (3 skills at the time) coupled  with the single-member party, it made combat kind of dull.

TL;DR this does not match my style at all, after all, so feel free to ignore me. It's a pity I could not play more but I felt the game's style was just frustrating with little reward or hook. Maybe there's good bits later on, but I tend to dislike when a game will not make the effort to hook me or at least try. I felt very aimless. If nothing else, great work on the design of the protagonist, he is simple yet very interesting-looking. 

(2 edits)

It's already something you played the game, bro :D And thanks for the review even if it's a little bit negative ;) 

Well, if you have time, you can watch this let's play made by Hikiyami without playing the game :3