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Fast fluid character movement. Burn animation packs a punch!

It was hard to tell if the game’s resolution was strict/lenient about the 64x64 pixel constraint. Regardless of that, the art is great.

(+1)

Thank you so much! I used the pixel perfect component in the camera in unity and set it to 64x64 pixels, so I had to make every sprite in the right size to fit in the screen properly, the main character is 19 pixels tall for example, if I'm not mistaken :D