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Hey voduyan! Thanks for the support! There is a clear uproar about the RNG stuff so I will do some adjustments accordingly. You are right that I have stuck to my vision pretty tightly, but I came up with a pretty good compromise that will remove most of the one-hit kills from the game and give players more tools to survive. The coin-toss will remain, but instead of the one-hit kill, the enemy will dish out a devastating attack to a random party member. This will not necessarily kill the character depending on the equipment and such.

There is no simple way to modify the RNG in the json files, but I will do balance tweaks in the future too if the next update will bring new problems.

I don't quite understanding how upgrading skills work. I find that I could click on some nodes but not others, even though I have a skill  (starting skill) adjacent to it. Is it a bug or do I lack some condition?

Along the left side, you can only get the skills that come with your character. When you start out in the intro, it tells you "you were born with the soul of the endless" or something like that. Faintly along the outer left edge of the hexen scree  is those names. You can only add the skills that match your god. You should most likely have at least one dot for yours, and you should be able to get the rest without any tasks. You cannot get any of the other skills on the left without special circumstances.

For the skills on the right, the ones that have concentric circles, you can only access those skills when you gain affinity with the related god. The top one is Gro-goroth, the second down is sylvian, and so on. The circles depict how much affinity with the god you need to get the skill. When you have affinity, there is a pale white light around the circles that are available; you can only get the skills within the white light.

I hope that answers your question!