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voduyan

9
Posts
5
Following
A member registered Jan 13, 2019

Recent community posts

is adding a simple 'active reload' system possible? like something in returnal where if you time the reload right it finishes early and gives certain bonuses? 

Android port pwease!

Can you put it on android so i can play this and nothing else.

maybe if you don't get to keep all your dice faces, but only only one or two more after scenario? 

the campaign mode but just not in order (with the earlier scenarios scaled up to match difficulty) would be great.

Hey friend can you send me a steam key?  I don't use itch.io much so I don't know how to contact you. 

I don't quite understanding how upgrading skills work. I find that I could click on some nodes but not others, even though I have a skill  (starting skill) adjacent to it. Is it a bug or do I lack some condition?

thanks so much for this lol.

the game is very interesting and I decided to support you anyway. But will there be plans for any kind of config to adjust the difficulty? I hesitate to call it 'difficulty' because some of the design choices do not make the game challenging, they just add frustration. Maybe you can add a slider to adjust some RNG elements or  like some have said, remove some bad RNG from the normal mode and include them in a 'hard mode'.

I know devs all have a vision of their work in mind, and sometimes it can be hard to compromise on that. But I believe I'm speaking for many others when I say that more forgiving RNG will only increase the quality of gameplay 

Heck, just knowing where in the game files I can tweak some numbers would make this 100% better. Maybe I will find something if I check all the json files.