-My friend. This game is far too explicit.
I understand how the game is for a mature audience only, but the things in this game just takes things too far. Aside from the 'satanic' pentagram (which despite the setting still seems like it was thrown in from out of nowhere)
you have to remember that in today's day and age, people are extremely squimish with content that depicts any form of rape (even if attempted or implied) sexual gore, and heavy violence.
People might not really be willing to pay to experience something that is too heavy and explicit for them to take part in. For example: feces or visuals depicting this is something that might have players shut the game off and ask for refunds, not neccessarily say 'cool this is fun'
Also semen is something that is kinda gross, no? I take it this was not ment to be an errotica game? Then since its not the right place at all for it, many are going to be severely grossed out by this. With the #MeToo movement, you have to know that people in this day and age are stand offish towards anything that involve mistreatment and cruelty such as this.
With that being said, it is very hard to advertise your game because of all this heavy content within it, I had to search to discover this very telling review after coming across F&H from a John Wolfe video showcase. You must include all of this disclaimer on the page (as in actually tell users all the explicit content that could be found in the game, besides just simply 'violent sexual conent' because that could mean anything) which in this case would mean chopped genitals and mass orgies.
I think if the content was massively cleaned up to remove any form of 'rape' or 'gross orgies' feces, and then at least include a save game system, in where a save can be done, this will help at least make it something that players can enjoy playing. With that there are multiple classes that kinda are too similar, such as the mercenaries. I see the outlander and the knight are basically warrior classes, so it really doesn't seem like there's a diffference.
-The thief should be more stealthy and faster, and use a dagger; has less damage, but the enemy misses them often.
-The warrior should be stronger (doing more damage) and might be a tad slower.
-The archer should use a bow, and perhaps be versitile, using both a sword short and the arrows (give them like the perk to find more perjectiles then the other races, that gives them value and makes the player feel like they are playing the archer role)
And of course, make it so that the player can choice different looks and sex (play male or female) change eye color, skin tone. This makes me feel like I'm more in the game.
Also I do apologize for this HUGE writing, I just do like the game.
With that being said, I do think that the game is too linier, and would make a better open-world game, then a dungeon crawler (you could still incorporate both into the game) then you can add much, much more content to the game, and give it a whole world that the player can explore. Make it so that outfits can be
changed; when the player changes gear it can be seeen in their avatar.
I think having a 'legal' (it's gotta be consensual, come on now bud! :/ ) relationship system is something that would be awesome!
Like if the player meets a party member, they have an afinity system.
Then THAT way, if you want to include a sex scene that the player can physically see, it would make much more sense and they would feel more attachment to their team members.
That way the survival element becomes much more important, then the screw it i'm gonna just die here anyway, now the main chracter is gunna try to survive much more since they care about the people in their party.
I really do hope that you take all these things into consideration, it would really be an epic thing to see. :)
I completely disagree. The game is exactly explicit enough.
Telling Fear and Hunger to be less explicit is like telling a slasher flick to have less boobs and teenager death. The whole point of this game is that it depicts a world that's neck deep in blood sh*t and other horrible bodily fluids -humans and less than humans at their most animalistic and depraved. Terrible things will happen. The Gods are uncaring and will not save you from excruciating suffering. Heck they'll probably add to it. That is the point of this game.
-Pentagrams are not 'thrown in out of nowhere' -the dungeon is full of lunatic cult members that will gut you and draw rituals on the floor with your blood. It's perfectly at home there.
-People of "today's day and age" who are offended by disturbing themes and sexual violence should not play a game that heavily markets itself as being full of disturbing themes and sexual violence. If you hate apples do not buy an apple pie and then complain about apples being in it.
Also the #MeToo movement has nothing to do with this game, any less than the gun control movement should affect games like Fortnite. Sexual assault of any woman or man is wrong and should be pursued to the fullest extent of the law. Telling a game developer that they shouldn't depict fictional crimes or violence is lunacy. If you are equating the rape of a pixeled video game character to the sexual abuse of real life women then the problem is not with the developer, but you.
This game was made for people who want to play a difficult filthy medieval rogue-like full of gore and brutality, not for people who think 'feces is too gross' and "let's keep it consensual, bud". By changing it or removing these harsh elements they are moving away from their target audience in favor of trying to appeal to people who would not like the core themes of the game anyway no matter how watered down it got.
If this game were to be "cleaned up" as you say then most of the lore, environments, monsters, and story of the game would end up changed or just gone and it would end with it looking like literally any other dungeon rogue-like, too afraid to be shocking in case someone didn't like what they saw. And there are many people out there who will take issue with nearly everything.
This game did what it set out to do, and it stands out from many other games right now because of that. I cannot imagine this game being able to keep the developer's vision had this been done by a AAA game publisher or even an Indie Studio.
Any way, the game is rough, bug-ridden, and makes me stressed -but I'm glad I found it (thank you NecoSergal for bringing it to my attention) and am enjoying figuring it out slowly and excruciatingly. Thank you to the developers and people that assisted in the creation of this breath of fresh(rotten?) air to rpgs and rogue-likes.