I completely disagree. The game is exactly explicit enough.
Telling Fear and Hunger to be less explicit is like telling a slasher flick to have less boobs and teenager death. The whole point of this game is that it depicts a world that's neck deep in blood sh*t and other horrible bodily fluids -humans and less than humans at their most animalistic and depraved. Terrible things will happen. The Gods are uncaring and will not save you from excruciating suffering. Heck they'll probably add to it. That is the point of this game.
-Pentagrams are not 'thrown in out of nowhere' -the dungeon is full of lunatic cult members that will gut you and draw rituals on the floor with your blood. It's perfectly at home there.
-People of "today's day and age" who are offended by disturbing themes and sexual violence should not play a game that heavily markets itself as being full of disturbing themes and sexual violence. If you hate apples do not buy an apple pie and then complain about apples being in it.
Also the #MeToo movement has nothing to do with this game, any less than the gun control movement should affect games like Fortnite. Sexual assault of any woman or man is wrong and should be pursued to the fullest extent of the law. Telling a game developer that they shouldn't depict fictional crimes or violence is lunacy. If you are equating the rape of a pixeled video game character to the sexual abuse of real life women then the problem is not with the developer, but you.
This game was made for people who want to play a difficult filthy medieval rogue-like full of gore and brutality, not for people who think 'feces is too gross' and "let's keep it consensual, bud". By changing it or removing these harsh elements they are moving away from their target audience in favor of trying to appeal to people who would not like the core themes of the game anyway no matter how watered down it got.
If this game were to be "cleaned up" as you say then most of the lore, environments, monsters, and story of the game would end up changed or just gone and it would end with it looking like literally any other dungeon rogue-like, too afraid to be shocking in case someone didn't like what they saw. And there are many people out there who will take issue with nearly everything.
This game did what it set out to do, and it stands out from many other games right now because of that. I cannot imagine this game being able to keep the developer's vision had this been done by a AAA game publisher or even an Indie Studio.
Any way, the game is rough, bug-ridden, and makes me stressed -but I'm glad I found it (thank you NecoSergal for bringing it to my attention) and am enjoying figuring it out slowly and excruciatingly. Thank you to the developers and people that assisted in the creation of this breath of fresh(rotten?) air to rpgs and rogue-likes.