yes but i dont want to fade them in our out, i want an effect to start from 0 to slowly get towards the looping animation.
Lets say in my FX particles are moving from point A to B all the time. In the loop they would already be particles between A and B and maybe already at Position B which is their target point. This is finely happening in the loop. But now i need the time till that loop kicks in when all particles are still at point A and no particle started to point B.
Hopefully this is better.
Still i don't know very well. If your loop animation is 60 frames, the time to the animation get loop , this means start again , will depends on how much fast you set in your game that animation ¿?
And what you need the time? If you need for execute some event you can say = On Animation finished -> Do X, or ANimation is on Frame X(The ma N frames your animation have) -> Do X ¿?
This is the starting animation, now i need a loop to attach towards this seemlessly. ( Because i dont want to fade in the full effect, i want to make it start like this, and after that loop it. If i click now on loop animation, they dont fit into each other. )
Thank you for your time.
And this would be the loop, but they dont fit.
I think now i understood you. So you want a particle effect that starts with nothing creating particles and then a way to get a continuous loop.
No idea how to do that sorry.You can create burst animation and loops. But create a burst animation that ends just to add the looped one and this two one fits, i don't know. Maybe there is a way but actually no idea.