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Still i don't know very well. If your loop animation is 60 frames, the time to the animation get loop , this means start again , will depends on how much fast you set in your game that animation ¿?

And what you need the time? If you need for execute some event you can say = On Animation finished -> Do X, or ANimation is on Frame X(The ma N frames your animation have) -> Do X ¿?

(2 edits)

This is the starting animation, now i need a loop to attach towards this seemlessly. ( Because i dont want to fade in the full effect, i want to make it start like this, and after that loop it. If i click now on loop animation, they dont fit into each other. )

Thank you for your time.

And this would be the loop, but they dont fit.

I think now i understood you. So you want a particle effect that starts with nothing creating particles and then a way to get a continuous loop.

No idea how to do that sorry.You can create burst animation and loops. But create a burst animation that ends just to add the looped one and this two one fits, i don't know. Maybe there is a way but actually no idea.

Yes this is exactly what i want to do... mh.. do you know anybody who could know that ?

Nop no idea sorry. 

Any way to contact codemanu directly on this, or make him get the attention on this post ? Cant find a mail or whatever, and i dont have a twitter account.