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Love that little character! Really neat use of pathfinding AI, too! Good job with balancing the difficulty, beating each stage is pretty straightforward but collecting the candy can get pretty challenging. 

Nitpicks:

  • It's a little bit unpredictable what will happen when you shout the AI into a wall. I almost wish there  was a second ability that let you pause the AI for a short time, but maybe that would be overpowered.
  • I wish the hole had the wood texture around it
(+1)

Yeah the unpredictable AI is because of the way I set up the NavMesh component and pathfinding, so sometimes he'll try to go around a wall you're spooking him into, which I honestly just didn't have time to fix.

Then the same can be said for the hole not having a texture, the model I used didn't have the same UVs as the regular floor tile, so I couldn't get the textures to seemingly line up properly, so with only a couple hours left I prioritised other stuff and left it blank.

Thank you for the feedback, I completely agree with it, if I was to make this into a full game or if I'd had more time, I'd have tried to fix these issues.