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(+1)

Legend! I do need to look into de-blurring my pixel art- as I always struggle with it in 2D games. Thanks for playing though, and I appreciate the comment :D

(+1)

Yes, search for a checkbox in sprite art import settings, it's often a frustrating checkbox away :P Most likely a compression setting or some kind of filtering setting.. The issue lies in the engine trying to smooth out your sprites, which might be good for high-resolution, but definitely not what you want for pixel art!

(+2)

It's the "Filter" option in the Import tab in Godot 3.x

will definitely remember that for next time :)