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(+1)

Wow! Thanks for the outstanding feedback list and it's a cool surprise that you watch my videos on YT :)

I really had trouble with the sensitivity. Somehow it was really frame rate dependent and yeah, the mouse is really fast compared to the gamepad. Will need to check this one out to get it right next time!

I can agree with the other points, thanks for pointing out!

The most valuable feedback item was the colorblind aspect. Once again I got reminded how important it is to take care of things like that as well, thank you! Will do better next time :)

Thanks for playing man!

(+1)

As a colorblind, I'm really happy to watch videos about accessibility (GMTK ♥) :D

For the sensitivity, an easy way would be :

- creating 2 variables (keyboard & mouse, gamepad)

- switching when you change controller

- using Time.deltaTime to fix this frame dependency problem ;)

(+1)

Yeah, it's an important topic! I also enjoy the GMTK videos, really in-depth and actually helpful for devs!

Thanks for the suggestions. Using 2 variables for the different input modules is a good idea!
The problem regarding the frame rate dependency comes from Unity's Cinemachine Input Provider (I guess) or maybe the Axis Control itself. I found a similar bug inside the Cinemachine bug tracker, maybe that's my problem. Input/Timings are handled by Cinemachine, I haven't changed anything here :(

(+1)

Cinemachine can be buggy but overall it's a really powerfull tool that I love ♥

(it's what I used in WASD quartet btw :) )