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(+1)

This is was fun. I was confused at first because I did not know if I was allowed to go over the same spot twice, since that tends to be a staple of these kinds of games. Maybe make a note of that in the instructions or, if this is not too complicated to set up, give the player a bonus for not going over the same spot twice or completing the level in less than X moves.

(+1)

That is indeed a classic mechanic. I don't feel it would mix well with "you go straight until you hit something" since it would be very limiting the level design. "Less than X moves" would be the way to go then.

(+1)

I agree. I did find the option to move in any way I wanted very liberating and finishing in X moves would be a bit more unique.