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The game looks amazing, it looks like a lot of effort has been put in. It's a little buggy at times, there is a game breaking bug when you get the green gem at the top. Jumping could be improved, it's a bit of an issue when you need to jump precisely on platforms. Couldn't get past one stage where you had to jump across three evenly spaced platforms. Overall great game, rough around the edges but great potential. I hope yall keep working on this.

Hey, thnx for playing… hmmm I did several runs completing the game without it breaking… you mean the gem on top of the temple shrine right? Will try to find the issue and fix it (post-jam I’m afraid…)

Yeah I think so, I did two runs just to make sure it wasn't a random one off occurance. Is it needed to beat the game?

I just played a couple runs and got it correctly every time :? Not sure what might be failing, any particular hint you can give me? That gem is needed for one door in the route to one of the skulls… so quite critical

Yeah seems to work fine now for me too, not sure, might be a sequence of buttons I'm pressing. I'll see if I can replicate the bug later on.

(+1)

Could be you died at the same time due to a fireball from the snake head on the right… and that generates a combination of states that is not correctly covered… it’s the best explanation I can think of for an edge case behaviour. There’s just somany states to control in a platformer :P

I got this not from the gem but from jumping after climbing the stairs.

(+1)

thnx, that will come handy debugging… it’s an “instance” landing that has no landing handler… cannot be the player, will figure out but this helps a lot!

found it… using the wrong reference in the player when checking top_of_a_ladder state… should check self not not E… this is a check when getting to the top of a ladder with an offset… should be not that common to hit it, but yeah, needs fixing

Should be fixed… there was some commenting breaking bugs could be fixed… so it’s there, thnx for the report!