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Yeah seems to work fine now for me too, not sure, might be a sequence of buttons I'm pressing. I'll see if I can replicate the bug later on.

(+1)

Could be you died at the same time due to a fireball from the snake head on the right… and that generates a combination of states that is not correctly covered… it’s the best explanation I can think of for an edge case behaviour. There’s just somany states to control in a platformer :P

I got this not from the gem but from jumping after climbing the stairs.

(+1)

thnx, that will come handy debugging… it’s an “instance” landing that has no landing handler… cannot be the player, will figure out but this helps a lot!

found it… using the wrong reference in the player when checking top_of_a_ladder state… should check self not not E… this is a check when getting to the top of a ladder with an offset… should be not that common to hit it, but yeah, needs fixing

Should be fixed… there was some commenting breaking bugs could be fixed… so it’s there, thnx for the report!