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(+1)

Hey there Mister Jay, I got your game for judging so here are some of my thoughts. I like the idea behind this game, helping teach kids while making the game actually fun is always difficult and you tried your best. The simple art style works well with the story and gameplay, though I wonder if adding some extra shapes (maybe the violet characters could be octogons instead?) would have made certain parts more interesting to look at.

Since this is aimed at children, I have to second the other comments that mention explaining things better. I loved art as a kid but if I was told "find Baby Chart Tert's Parents" without being told what colors I was looking for I would've been lost. You don't need to always hold the hand of adult players, but kids could use some extra help. Even if you just told them some of the colors they shouldn't touch it could help them figure out what they should do themselves.

The different challenges were nicely varied, but I feel like the battles really brought the game down. If you want to include battles, it may be better to turn them into puzzles instead of sticking with MV's default battle system. But honestly I don't think the game needs battles at all, there are surely story ways for Roy G BeeVee to be revived without forcing the player to lose all their characters one at a time in battle.

Overall, it seems like you made the game you were trying to make so congratulations for that, and with a bit more time and polish I could see this helping out kids who find learning about colors the normal way boring.

(+1)

Thanks for the very useful critique.  I guess, I should have said that Chart was the nickname for chartreuse., and they had to find the two colors that when combined make it.  The reds would always attack.  The white would attack a percentage of the time.  Indigo chased the player character wanting contact.   I like the idea of making Violet an octagon shape, but I would make it a hexagon or heptagon, most likely.  If it was a heptagon, it would show support for having Indigo put back in.   I should have made it where incorrect guesses plainly went back to the semi-maze entrance, instead of battling.  I too found the battling awkward after playing multiple times.

I love your idea of using puzzles instead of using the typical MV battle system.  I am making more and more games they theme wise do not need the standard battles.  I tried to think of different ways to show that the six colors were being absorbed by Roy G Beevee,  That is why they intentionally lost the last two battles.  

I greatly appreciate your input.  I found out about IGMC about midway, and have been waiting for it since the previous one.  I look forward to the next one, and try to show a non-traditional way of the using the RPG Maker game engines.