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Streamed this yesterday with the dev present, but leaving this here for posterity:

  • +The game banks on humor, and while humor is subjective, it worked really well for me and I enjoyed all of it.
  • +The timing on the deaths was amazing and event choreography was great.
  • +The animation, limited as it seemed, was great, especially when the goddess abuses the hero.
  • +The art is cute and simple, and works well for the game. A slight exception would be that the mapping is deceptivel messy, almost suggesting you can do stuff in areas that are basically just blocked off.
  • -My one complaint maybe would be the sudden ending out of nowhere. Also for the spike traps, aside form bashing into them multiple times I did not have a good grasp on how to get past them, and it seems like they just stopped activating when the joke was done (fair enough).

I really enjoyed this entry, with the cave-at that as humor is so subjective, this might not be for everyone. But it sure as hell was great for me.

(+1)

Thanks again! 

I'm really happy you liked the humor. Though subjective, at least i'm glad it works on the right target! :D
For the characters I'm lucky to have a friend who draws them, and for the tileset the only fitting one I found was Caz's.
For the maps I think I should add more secrets: I wanted to add some sort of secret paths, but as you said it can be confusing.

I understand the problem with spikes, it's never clear that they swap when you get near them or that you can dodge the one on the secret path, so the player might get frustrated. I think for that I should add more suggestions during the death scenes (or after), like i did with the tree after a tester got stuck on that part.
And for the ending, I wanted to do much more, but I kinda mismanaged my time and underestimated the work to do. So I opted for that cliffhanger. But I'll ponder different ways to introduce that scene.