Thanks for the comment Swift! Glad to see you're still making games though despite all the problems though. I played one of your games back in IGMC (not this year). As for your comment about
I can't say the games description is something I'll enjoy (I prefer a more linear focused 'true story' than branching endings etc
There is definitely a true ending to this game. But the branching paths is a very necessary component of this game's storytelling because of the genre it's in. An "epic" from a literary sense of the word. Most JRPGs and WRPGs don't really fall under this category and I can probably only think of probably two games that felt like a real epic.
You can also think of it this way, Yoko Taro's games have different endings, mostly Automata, but it's still "linear" in a sense of the word. You're just finishing acts of the story in order to grasp the themes of the true ending.
I agree though that I don't really care about 8 directional sprites, but it's still something I'm considering. The problem with 8 directions is how it affects the length of the map and the puzzles because of that extra dimension I suppose? I tried it out and it broke all my puzzles in an instant, it's...very interesting.
And thanks! I'm glad you like the music as well :D