Naw man it's ok. I know what you're saying since I hate how most games handle branching narratives. I don't have much, if at all, common paths in the game. And getting a "Happy Ending" is easy. And each route has a different protagonist (it's why I say it's an epic) so you don't have to worry about making a generally nice character doing a shitty thing that they shouldn't technically do.
So I'm not trying to sell the idea or anything, don't get me wrong haha. But I really hate it when most branching paths is just check boxes and your choices aren't really that significant in the long run I guess? I mean Illusion of Choice can be nice but I kinda want to deal with branching narratives a bit differently.