Oooh awesome. And now I get more what you mean by epic, different protagonists is a cool way to tell that kind of story-gives you the sort of advantage movies/books get being able to show different events but it feels more game-paced, and you get to follow the events happening in a better fashion instead of being thrown all over the place. Let's you develop a story much larger in 'scope' and digest each characters stake in that story and get invested in them without losing focus.
Well you failed because everything you've mentioned and detailed more has ended up increasing my anticipation haha, obviously that's not a bad thing though :)!! Short of me now being even more invested in waiting for this games release lol.
I totally agree. Illusion of choice can have it's place, like I'd really enjoy playing through a game with a character with different options of what you'd expect them to say with their personality-kind of like how when you try to respond to someone sometimes you think of multiple things you'd like to say. Then even if it just affects the current dialog it feels like some extra engagement and invests you in that exchange some more. And if the mechanics were fun enough to want to play through the game you could get some extra enjoyment seeing the characters bounce different kinds of dialog against eachother in a second run.
But when you get an obviously good choice, obviously bad choice, and a boring choice no one would take, that only affects the next line, that's just like really why? You honestly needed to add that bullet point 'feature' to your game?