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Can you try this GMLive-server? It’s C# instead of regular Neko VM https://www.dropbox.com/s/04b3vu63cx3sbcq/gmlive-server.zip?dl=0

If that doesn’t do it, I can probably write a custom JSON decoder for rooms so that it doesn’t have to actually build a massive dynamic object.

On the plus it reacts much faster to a tilemap change, but throws this at me at the moment. Unsure if this might have something to do with "named" instances existing in my room? I'm aware of the general limitations with that but it didn't usually prevent the room reloading so idk.


If you can add me on Discord, I can send you a handful more gmlive-server versions to narrow this down