Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thanks,  that's the part I was worried about: you had to wait a turn with the items next to you. Have to figure out how to covey that.

Maybe you already did this and I forgot, but putting a turn timer counting down or something would help a lot. 

If it's possible to ditch the waiting mechanic altogether and indicate success with visual feedback (that can then be confirmed with a keypress), you should. It would fit better with the rest of Long Etyliv's mechanics IMO.