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(3 edits) (+2)

MONSTERS TIER LIST AND THOUGHTS




After a week of playing at every difficulty level and with many many combinations, I have a first general impression of the "Monsters Tier List". It's quite hard to place them, because this game requires combinations and combo skills, and a singular monster alone can not be thought as "if I have it I win". It's more about synergy than singular parts. And that's very fun. Also, the game is actually well balanced and every monster is very good and fun to use, even the ones that are harder to use well.

This tier list is especially thought to reflect the monsters use on Calamity mode (Lv 5 difficulty). On lower modes the tiers change for sure. I feel that lower difficulty modes allow the player to be more reckless with the defense, while higher difficulty modes NEED defense, because monsters struggle to do enough dmg to bring the enemies down before falling to their attacks.

This tier list, also, does not totally reflect my favorite monsters to play with, because I want to talk about what I found being stronger, not necessarily more fun. (Maybe another post). On top of that, I'm not thinking at all about speedrun here, just winning the game.

Finally, this post is just MY PERSONAL OPINION, of course. I humbly think I'm a good roguelike/lite-strategy games player, and I understand a thing or two, but: 1. I did not play for years at this game, just one week. 2. I'm just human, lol. Don't get mad at me please and thank you, I just want to give some feedback because I'm in love with this fun game.

Now, let's go.



BEST MONSTER: Tuskal is broken. It's the only one for which it DOES apply the "If I have it I win" rule. Using it is like playing in easy mode. It just needs someone to shield it. Sometimes it doesn't need that either. It's a super fun concept that I would love to see polished, but yeah, I think it needs some nerfs right now. The fact that its ability gives you Super is bonkers! XD



BEST BY CATEGORY

Since every monster occupies a different role, I thought it was best to differentiate between them, instead of mixing them, which does not make much sense to me. I also want to say this before: The game is very balanced overall, for the monsters, and there is not a big margin from the best monster to the last ones, except a few exceptions maybe. So if I say Pyris is the best aggressive it does not mean that Mudgill or Scutter are useless or weak. They are very good with their own strats.


BEST AGGRESSIVE: Pyris. With Mabek as a VERY close second (I'm still unsure, actually). Pyris is just very good on the aggressive side, on the long run. A little fragile on calamity mode and it NEEDS to be shielded by someone else in the beginning, but damn if it hits hard and wide. Its best features are the following: Magical synergy, which is the strongest one for me. Insanely good with Karakai. After that, the possibility to choose between crowd control and focus dmg when it evolves. Burnout gives out TONS of dmg and it's terrific when you give some offensive item to it. But the other ability that gives fire everywhere is insanely good too. Love it. If you don't have some other crowd control monster to dmg more enemies, go for crowd with it. Otherwise, go with Burnout.

Best monster to combo with: Karakai.


BEST DEFENSIVE: Karakai. It's hard to say what's my favorite monster, but Karakai for sure is in top 3 or even top 2. Both for the godzilla design and for its gameplay. It's the ultimate shield and, on top of that, it's freaking MAGICAL for combinations. Enemies require lots of time to bringin it down and when it evolves in the end and gains Moonbeam it just destroys everything. Absolutely the best. Love it. Give it tons of mana regen and def with items and you are good to go.

Best monsters to combo with: Pyris, Wyrmlet, Parra (all the Magical) and Kabu.


BEST TECHNICAL: I'm quite uncertain, because there are lots of Technicals and lots of good ones, but I'm in love with Woad. It's strong and very useful. In the beginning, when you start playing this game, it feels counter-intuitive because its ability can damage other monsters too, but if you use it as a shield for the group its a very useful ability! And on top of that it has the Haunted ability, which is the best one after Magical, for me. And on top of the top, it has also the Nature ability, which is the third best one for me. I will talk about the "combination abilities" (dunno their actual name, it's not in the game) in another post, but for now let's just say that Woad is VERY good with them.

Best monsters to combo with: Mabek, Hydrim.


BEST SUPPORTIVE: Hydrim. I mean, wow. It has three "combination abilities" (and one of them is Nature and another one is Aquatic, which is not top three but still not bad at all) and IT HEALS LOTS. It's great. It can not tank that much alone though, so you can't easily use it in place of a Defensive monster or someone that can tank, like other Supportive like Groak and Gora can do. You can do that on later stages, maybe, but not starting in the beginning. Not easily at least. This said, Hydrim not only heals a lot, but it heals the weakest monster at the moment, so it saves lots of wounds and losses. Love it.

Best monsters to combo with: Woad, Skimander.



CLOSE SECONDS

Here are some monsters that I found very strong and valuable in general, almost top (some of them could be top and I would not be surprised to discover so later on).

Mabek: Mabek is just great. It's versatile, with 20 in every stat and a good 150 hp to start with. Even if it is aggressive, it can easily be used to tank dmg along with someone else, like a supportive monster. On top of that, it can be placed in a way to attack further enemy if it receives their dmg, thanks to its ability. Did I also mention it has the combination ability Haunted? <3

Kabu: Kabu is a defensive monster that can hit like an aggressive one. Its ability allows it to hit like a truck often enough and, also, it's veeeeery cool to see it come back from 0 hp thanks to its ability. Give it lots of Vitamelon to raise its hp and boy if it's a good tank for the team.

Wyrmlet: Wyrmlet is AMAZING on the long run and I almost put it as top technical, but it's VERY hard to use in the beginning. If you find it later though... oh boy. Its latent power can become more than one thing when it evolves and I particularly like "Arcane" and "Ice", for more dmg or speed control. They are very effective. "Magical Acceleration" and "Power Overflow" are also incredibly good to choose when it evolves. Did I also mention it has three combination abilities and one of them is Magical? <3

Skimander: Skimander is WEIRD and I love it. It's subtly powerful, with it's weird ability. You have to time it right and strategize a little, but the switchy stuff it can do is very useful to avoid making monsters suffer too much in one place. Use it in combo to the player's ability to switch with a cooldown and it can be really great. Requires a bit of cleverness, but works well. Also, the fact that it heals in the back is fantastic. I especially like the Skimander/Chip combo, making Chip activate its Rumble a lot! Did I also mention it has Nature? <3

Gora: Gora is not bad at all. It heals and can be a discreet tank, and on top of that it stuns and poisons enemies, which is great. Did I also mention it has Nature? <3



HONORABLE MENTIONS

Here are some still very good monsters that I find cool to use but not tops of the tops.

Mudgill: Mudgill is hungry, lol. It just attacks, a lot. It does a BIG amount of dmg and it's great. Its big weakness for me is that it can be hard to use, since it continues to attack the healthiest one. In general you want to bring down enemies FAST, so that the opposite team has fewer attacks and effects in the field. Mudgill doesn't quite do that. Or, better, it does that, but it requires someone else to finish the job. It's also not the heartiest one on the field, even if not the more fragile, and it does not have the best combination abilities (Aquatic is not bad at all, let's be clear, but there are better ones). This said, with Tenacious active can do TONS and TONS of dmg, so it's still very very good, it just requires some more planning.

Scutter: It's good. It can take some hits and you can make it specialize in crowd control or focus dmg. It's simple and easy to understand. Noice.

Slagg: Slagg is very good, it's not top or close second just because there are better Defensive monsters. Its ability to slow them all is very good too and the ability to gain new hp when it's halved is actually great! It does not have the best attack for me, though, so I feel like it needs some very good dmg dealer to play well with it.

Chip: I don't exactly know why, but Chip doesn't always work for me. This said, when it works, DAMN if it works. It's also a very cool monster to use for the swap strategy, together with Skimander, and it's very fun. But the best tactic is the Replica one. Its last ability, Replica, is just great. Make the strongest item you can do merging some Rare ones you find and give it to it, leaving another monster without one. Amazing. Great ability. Also, make sure to Rumble when you use it.

Parra: Parra it's fun and can be quite strong with nice focus dmg, but it requires someone to take the hit instead of it. It's also Magical, which is always very nice.

Chikia: Chikia solves the problems of monsters like Mudgill and Tizik and it's great when you need to divide the dmg you are going to receive but you are scared of not focusing dmg enough, thanks to its active ability. I needed a bit of practice with it, but now I understand its power. Clever girl. It's not very hearty in the beginning though, be careful.

Gheist: Surprisingly good. It seems weak at first, but its curse is very good for me. Especially against heavy hitters and bosses like the cannon one. And on top of that it's Haunted! <3 And its mana stealing ability is subtly very cool and can save lives!



OKEY DOKEY

These monsters are good but they did not strike me as amazing, at Calamity levels. Still very usable though, like basically any monster.

Krogg: I don't know what is it about Krogg, it's just... underwhelming? It feels like its abilities should be stronger, compared to the other supportive and defensive monsters. I'm unsure. Not bad bad, though, let's be clear. It's also able to give some good dmg control with its Slam ability. Dunno. Maybe it just doesn't click for me. It's not bad or useless, but I feel there are better monsters. Sorry Krogg </3

Urso: Urso is very strong on lesser difficulty modes, because you have the time to keep your food and give it to it when it's evolved, thanks to Gourmet, but in Calamity mode it struggles to start. This said, it's still a good defensive monster and can be used to direct some monsters like Mudgill to attack the ones you want, or simply when you split the dmg due to position, so it has some good uses.



HARD TO USE / HARD TO START WITH

As I said, in Calamity mode I feel the need for defense and these guys lack that, while also having some other troubles. They are still usable, and also fun, but I find them hard at Calamity level.

Strigeye: I used it a lot on lesser level, because it gives TONS of dmg and, on top of that, it automatically strikes the weakest enemy, which is great, but on Calamity it just... dies! XD It's supposed to heal itself attacking, but it dies before that! It can be very useful finding it later on, I feel, when you already have some hard monsters to take the bront of the dmg, but good luck starting with it. You need to have some luck with some good items to do so, I feel. Also, it has not the best combination abilities, so...

Seras: Later on it becomes a menace, but at the start it struggles. I don't quite know why, looking at its stats... maybe it's slow because it gives dmg thanks to poison. Hard to say. If you find it later on, like Strigeye, it can be strong though.

Tizik: Tizik feels quite strong on lesser difficulty levels and quite weak at Calamity mode. The random attack really is hard to use and it becomes a matter of luck very often. On top of that, I think it has some of the worst combination abilities, so... Dunno. It's very fun to use, but hard on Calamity, for me.



CONCLUSIONS

This game is great. I hope to spark some discussions or thoughts for devs and players. I just wanted to share my thoughts. Despite the tier list, I repeat: the game is balanced and, more than that, fun to play. I will play around more with those I see as "weaker" at the moment, and I'm sure I will find more strats. Also, even if I put some monsters on top, the players still needs to think well to use them. For example, despite putting Pyris and Hydrim on top, I think starting with the two of them is hard on Calamity, because they can't do or take enough dmg and you risk to die.

Very interesting indeed.

It's a very deep game and it would require lots of time to write down an extensive analysis on every aspect. I'm amazed it's here for us to play for free. Thank you thank you thank you! <3 :D

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Skimander gets attack % + for each speed above the enemy in the frontrow.  Just some speed items and he hits like a truck.  How well his damage scales with speed  was a suprise to me because I never properly read his kit.

Tizik can translate his entire intelligence into speed for one adjacent monster.

Tizik partners relatively well with scutter for the bonus and turns skimander into

a monster.

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Like in the other comment, it sounds awesome! I'll chek out this strat! :D

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Wow this is a very comprehensive post! It definitely shows how you've been getting all those calamity wins.  I also like that you picked up on some of the subtle strategies I hoped would be useful such as Mabek can sit in the back and eat ranged enemies that hit it.  Im actually surprised to see Krog and Urso below the birds, though I definitely havent thoroughly tested every strat on the higher difficulties.  Really good read, could almost be used as a quick guide :D

(2 edits) (+1)

Happy you enjoyed my thoughts :D For sure I'm enjoying your game even more.

I'll try Krog and Urso some more, I'm sure there are some strats I'm missing. The birds you mean Parra and Chikia? Do you think they are weak atm?

Also, I'm curious now, in your testing and thought-process, which team-combos do you think are stronger?
Don't answer, of course, if you think you would spoil the fun for us players XD

Oh, also, is there a name for the "combination abilities"? Like Magical, Haunted and such? I didn't know what to call them.

(+1)

Ok so this is a quick list of my perceptions of strength, though this is mostly based on normal mode and often around testing a specific monster.  I do feel like they might be weak, or at least not up to their full potential. 

As for fun combos, most have already been talked about, even a few I never considered but theres a fun one with Scutter (Stealshell) + Seras (Slippery) to stack up a ton of Def on scutter and give him a Shattershard to deal tons of dmg with it.  Also Bone Ring on Slagg, plus can include another healer like Hydrim.  His decent health can be converted into alot of damage.   

The "combination abilities" are called Synergies :D

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Oh wow! So different from my perception! Very interesting... Very very interesting... The Scutter/Seras combo does also sound very fun.

I'm personally having difficulties winning with Urso and Krogg in Calamity mode. In normal mode everything is possible, basically, but Calamity is really another matter.

Woad and Mabek at the end of the list is bonkers to me! XD They are incredible for me.

There is one thing that maybe I didn't explain enough: my perception was based a lot on "starting with them", in calamity mode. Because if you, for example, find Urso later on, when you can immediately evolve it and give it food, then you are good to go (still not as strong as others for me, though), but starting is tough.

In general, I'm personally having trouble at the start, for calamity. Less trouble (but still challenging) in the middle and trouble again in the end, with the final boss and some normal/elite enemies of the 3 zone.

For these reasons, the initial stats and strategies are way more important for me than the middle/last ones. Even I die early, in the end, or I don't, most of the time.

(+1)

mabek got the damage output of a tank without the survivabillity 

woad got interesting stats and kit but tough to work around it even kills weaker

monsters if you feed it with intelligence too much

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One run I had a Whispering Skull and Circlet of Acuity on my Woad, he would almost instantly kill the whole party lol.  It was actually pretty strong but couldnt hold out vs the end boss 

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They are both tricky to use, but I don't know what to say, I find them working very well for me. Mabek, I have to say, has fewer good combinations with other monsters, though. But it's very versatile and that's good

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I havent actually done a ton of runs with the newest monsters too.  Mabek was feeling like they might be alittle too clunky to make "work" atm but maybe not!  Woads biggest drawback in my eyes is actually his low speed.  Alot of my perceptions are in the context of no items too which isnt completely accurate.  Also calamity's most punishing aspect is only having 2 wounds at the start, it might be too low cause it means you cant lose even 1 fight.

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I think it's fun for that: it's hard and that's ok, it's freaking calamity mode! For now, my only little complain could be that, without a good defense, I'm not able to win, while in lesser difficulty modes I can do different strats, like all out attacks and speed and such.

Dunno how you could solve this though. It's tricky balancing a complex game like this.

Also, Haunted is top 2 Synergy for this, for me. Not losing wounds is amazing. Just amazing. Mabek is top aggressive for that too, for me personal.

Sticky figure seems detrimental, but on the long run is amazing.

It's an interesting concept: you can lose the battle, to win the war, in this game. I like it. I did not find this concept in other games like this, where you usually lose the run if you lose a battle.

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I think its somewhat necessary for every build in calamity to not be viable.  The main challenge of it becomes more of your build, since there arent as many ways to interact with the game compared to say action game.   I think one way to help would be more diversity in useful items for other strategies, but finding the right ones is a whole nother problem on its own. 

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Makes sense. It's a little sad to not be able to win with the same number of strategies though, or at least more different ones. In the last days I tried new strats but I can't manage to make them work. If I don't have enough defense, I die :/ Dunno. I would love to be able to make a "super aggro/speed team" or something like that. But maybe I'm just not putting myself too much in it. It is freaking "Calamity" mode! It has to be hard! XD