It took a while to understand the wall jump, but once I got it - it felt cool to traverse this weird landscape that you'd created. (walk towards the wall, and press jump to get a wall jump). You created a really interesting environment, and achieved the atmosphere you were going for really well. I was really curious about the areas on the map that I wasn't able to reach - and so to make people curious is an achievement in game dev!
Play personal experience
Unwilling Pacifists's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #11 | 3.240 | 3.500 |
Visuals | #12 | 3.703 | 4.000 |
Overall | #20 | 3.426 | 3.700 |
Originality | #23 | 3.549 | 3.833 |
Fun | #25 | 2.932 | 3.167 |
Pacifist Theme | #30 | 3.703 | 4.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the Pacifist theme?
That's a narrative spoiler. If it's unclear by the end of the game, the biggest hint was given by the second last NPC that you're likely to encounter.
How much CODE (text or visual) did you make?
You created most of the code - but re-used some chunks of code
How much of the game's ART did you make?
You created all of the art assets seen in game
How much of the game's SOUND effects did you make?
You created all of the sound heard in game
How much of the game's MUSIC effects did you make?
You created all of the music heard in game
Other comments (Code / Art / Sound / Audio)
Unity visual scripting kicks ass 😎
Did you enjoy the jam? Is there anything you'd change if you could start over?
Very much so! Didn't expect to get so much from a non-cram jam but because of the extra time to get feedback between builds this turned out to be the most competent thing I've made (even if it's a lot easier than i originally wanted!)
I suppose every moment is worth redoing essentially; you get better every time you do something after all!
Aren't you awesome for being creative and taking part?
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