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A jam submission

Unwilling PacifistsView game page

I believe games should earn your attention with dignity
Submitted by Jerem — 4 hours, 43 minutes before the deadline
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Play personal experience

Unwilling Pacifists's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#113.2403.500
Visuals#123.7034.000
Overall#203.4263.700
Originality#233.5493.833
Fun#252.9323.167
Pacifist Theme#303.7034.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Briefly explain your games interpretation of the Pacifist theme?
That's a narrative spoiler. If it's unclear by the end of the game, the biggest hint was given by the second last NPC that you're likely to encounter.

How much CODE (text or visual) did you make?

Most

You created most of the code - but re-used some chunks of code

How much of the game's ART did you make?

All

You created all of the art assets seen in game

How much of the game's SOUND effects did you make?

All

You created all of the sound heard in game

How much of the game's MUSIC effects did you make?

All

You created all of the music heard in game

Other comments (Code / Art / Sound / Audio)
Unity visual scripting kicks ass 😎

Did you enjoy the jam? Is there anything you'd change if you could start over?
Very much so! Didn't expect to get so much from a non-cram jam but because of the extra time to get feedback between builds this turned out to be the most competent thing I've made (even if it's a lot easier than i originally wanted!)

I suppose every moment is worth redoing essentially; you get better every time you do something after all!

Aren't you awesome for being creative and taking part?

Yes

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Comments

HostSubmitted

It took a while to understand the wall jump, but once I got it - it felt cool to traverse this weird landscape that you'd created. (walk towards the wall, and press jump to get a wall jump). You created a really interesting environment, and achieved the atmosphere you were going for really well. I was really curious about the areas on the map that I wasn't able to reach - and so to make people curious is an achievement in game dev! 

Submitted

Really loved the atmosphere of this one! It reminds me a lot of Mirror's Edge's mechanics combined with the atmosphere of NieR: Automata! Although I suck at searching or playing open-ended games, I enjoyed simply exploring the map with these controls along with the breezy ambience and bouncy sound effects!

Submitted

I couldn't even get the potato version running :'(

Developer

I'm sorry to hear that! :'(
Just to be clear, so I know how to fix it for you, it didn't launch at all or was the frame-rate too low?

Submitted

I'm assuming the frame rate. It launched, but the main menu never came up.

Submitted(+1)

Loved the atmosphere and the movement.

Spent a lot of time panicking as i missed a wall run / jump!

Developer

Me too! We took a lot of influence from Abe's Exodus when me and my brother were coming up with the concept!

(+1)

no matter how you land life if still going chase you down all the holes you jump into D: 

liked this one a lot 

Developer

Thank you! Are you just sticking to twitch these days Ani or do you plan on getting back into posting videos on yt too~? ✨